我对Java Concurrency相对较新,这是我第一次具有这种性质的应用程序。
我一直在尝试添加一个名为Panel of Dice的自定义JPanel,当按钮按下" Throw"时,它会显示随机生成的5个骰子面。点击。我正在使用两个SwingWorker Threads HumanPlayer和SystemPlayer来更新自己的抛出并使用上面的面板在JFrame上显示结果。
但预期的小组替换不能按预期工作。以下是一个不完整的Throw按钮ActionListener实现。有人可以指出我的代码问题吗?
this.throwButton = new JButton("Throw");
this.throwButton.addActionListener(
new ActionListener() {
@Override
public void actionPerformed(ActionEvent event) {
int throwNumber = throwCount % 3;
if(throwNumber == 1 || throwNumber == 2) {
int response = JOptionPane.showConfirmDialog(null, "Do you want to reroll?");
if(response == 0) {
int number = Integer.parseInt(JOptionPane.showInputDialog("How many dice do you want throw?"));
if(number > 0 && number < 6) {
container.remove(panel);
container.remove(systemPanel);
HumanPlayerCalculator human = new HumanPlayerCalculator(container, humanPlayer, game, currentScore, throwNumber, number, scoreButton);
human.execute();
throwCount++;
}
else {
JOptionPane.showMessageDialog(null, "Invalid number entry.", "Input Error", JOptionPane.ERROR_MESSAGE);
}
}
else if(response == 1) {
if(throwNumber == 1) {
humanPlayer.addScore(currentScore.getMandatoryThrow());
throwCount += 2;
}
else if(throwNumber == 2) {
humanPlayer.addScore(currentScore.getRerolls()[0]);
throwCount += 1;
}
scoreButton.setEnabled(false);
newGameButton.setEnabled(true);
}
else {
//Do nothing
}
}
else {
container.remove(panel);
container.remove(systemPanel);
currentScore = new Score();
HumanPlayerCalculator human = new HumanPlayerCalculator(container, humanPlayer, game, currentScore, throwNumber, 5, scoreButton);
human.execute();
scoreButton.setEnabled(true);
systemScore = new Score();
SystemPlayerCalculator systemCalculator = new SystemPlayerCalculator(container, game.getSystemPlayer(), game, systemScore, throwNumber, 5);
systemCalculator.execute();
throwCount++;
}
}
}
);
PlayerCalculator.java
package ac.lk.iit.coursework2;
import java.awt.Container;
import java.io.Serializable;
import javax.swing.SwingWorker;
public abstract class PlayerCalculator extends SwingWorker<Throw, Object> implements Serializable {
private Player player;
private Game game;
private Container container;
private Score score;
private int throwCount;
private int diceCount;
public PlayerCalculator() {
}
public PlayerCalculator(Player player, Game game, Container container, Score score, int count, int diceCount) {
this.setPlayer(player);
this.setGame(game);
this.setContainer(container);
this.setScore(score);
this.setThrowCount(count);
this.setDiceCount(diceCount);
}
public Player getPlayer() {
return player;
}
public void setPlayer(Player player) {
this.player = player;
}
public Game getGame() {
return game;
}
public void setGame(Game game) {
this.game = game;
}
public Container getContainer() {
return container;
}
public void setContainer(Container container) {
this.container = container;
}
public Score getScore() {
return score;
}
public void setScore(Score score) {
this.score = score;
}
public int getThrowCount() {
return throwCount;
}
public void setThrowCount(int throwCount) {
this.throwCount = throwCount;
}
public int getDiceCount() {
return diceCount;
}
public void setDiceCount(int diceCount) {
this.diceCount = diceCount;
}
}
HumanPlayerCalculator.java类
package ac.lk.iit.coursework2;
import java.awt.BorderLayout;
import java.awt.Container;
import java.util.ArrayList;
import java.util.concurrent.ExecutionException;
import javax.swing.JButton;
import javax.swing.JOptionPane;
public class HumanPlayerCalculator extends PlayerCalculator {
private JButton button;
public HumanPlayerCalculator() {
super();
}
public HumanPlayerCalculator(Container container, HumanPlayer player, Game game, Score score, int throwCount, int count, JButton button) {
super(player, game, container, score, throwCount, count);
this.setDiceCount(count);
this.setThrowButton(button);
}
public JButton getThrowButton() {
return button;
}
public void setThrowButton(JButton throwButton) {
this.button = throwButton;
}
@Override
protected Throw doInBackground() throws Exception {
Throw aThrow = new Throw(this.getDiceCount());
ArrayList<Die> faces = aThrow.getFaces();
//Testing
System.out.println("You:");
for(int i = 0 ; i < faces.size() ; i++) {
System.out.print(faces.get(i).getValue() + " ");
}
System.out.println();
System.out.println("Faces = " + faces.size());
//Testing
getContainer().add(new PanelOfDice("You", faces, "Current total = " + this.getPlayer().getScore()), BorderLayout.CENTER);
this.getContainer().validate();
this.getContainer().getComponent(0).repaint();
return aThrow;
}
protected void done() {
try {
if(this.getThrowCount() == 0) {
this.getScore().setMandatoryThrow(get());
}
else if(this.getThrowCount() == 1) {
this.getScore().setRerolls(get(), 1);
}
else {
this.getPlayer().addScore(get());
this.getThrowButton().setEnabled(false);
}
}
catch(ExecutionException executionException) {
executionException.printStackTrace();
JOptionPane.showMessageDialog(null, "Error in system. Please try again.", "System Error", JOptionPane.ERROR_MESSAGE);
}
catch(InterruptedException interruptedException) {
interruptedException.printStackTrace();
JOptionPane.showMessageDialog(null, "Error in system. Please try again.", "System Error", JOptionPane.ERROR_MESSAGE);
}
}
}
SystemPlayerCalculator.java
package ac.lk.iit.coursework2;
import java.awt.BorderLayout;
import java.awt.Container;
import java.util.ArrayList;
import java.util.concurrent.ExecutionException;
import javax.swing.JOptionPane;
public class SystemPlayerCalculator extends PlayerCalculator {
public SystemPlayerCalculator(Container container, SystemPlayer player, Game game, Score score, int throwCount, int count) {
super(player, game, container, score, throwCount, count);
}
@Override
protected Throw doInBackground() throws Exception {
Throw aThrow = new Throw(this.getDiceCount());
ArrayList<Die> faces = aThrow.getFaces();
Thread.sleep(5000);
//Testing
System.out.println("Computer:");
for(int i = 0 ; i < faces.size() ; i++) {
System.out.print(faces.get(i).getValue() + " ");
}
System.out.println();
System.out.println("Faces = " + faces.size());
//Testing
getContainer().add(new PanelOfDice("Computer", faces, "Current total = " + this.getPlayer().getScore()), BorderLayout.SOUTH);
this.getContainer().validate();
this.getContainer().getComponent(1).repaint();
return aThrow;
}
protected void done() {
try {
if(this.getThrowCount() == 0) {
this.getScore().setMandatoryThrow(get());
}
else if(this.getThrowCount() == 1) {
this.getScore().setRerolls(get(), 1);
}
else {
this.getPlayer().addScore(get());
}
}
catch(ExecutionException executionException) {
JOptionPane.showMessageDialog(null, "Error in system. Please try again.", "System Error", JOptionPane.ERROR_MESSAGE);
}
catch(InterruptedException interruptedException) {
JOptionPane.showMessageDialog(null, "Error in system. Please try again.", "System Error", JOptionPane.ERROR_MESSAGE);
}
}
}
此时,SystemPlayer的投掷将在线程定时等待后替换HumanPlayer的投掷显示,尽管它们根据BorderLayout放置在不同的位置。我无法弄清楚为什么会这样。
在这种情况下有人可以帮助我吗?
答案 0 :(得分:1)
最简单的选择之一是使用CardLayout
,有关详细信息,请参阅How to Use CardLayout
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.List;
import java.util.concurrent.ExecutionException;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingWorker;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.LineBorder;
public class Test1 {
public static void main(String[] args) {
new Test1();
}
public Test1() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private JPanel content;
private CardLayout cardLayout;
private ColorPane colorPane;
private NumberPane numberPane;
public TestPane() {
setLayout(new BorderLayout());
colorPane = new ColorPane();
numberPane = new NumberPane();
cardLayout = new CardLayout();
content = new JPanel(cardLayout);
content.add(new JPanel(), "blank");
content.add(colorPane, "colorPane");
content.add(numberPane, "numberPane");
add(content);
JPanel panel = new JPanel();
JButton rndColor = new JButton("Color");
rndColor.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
ColorWorker colorWorker = new ColorWorker(colorPane);
colorWorker.execute();
cardLayout.show(content, "colorPane");
}
});
JButton rndNumber = new JButton("Number");
rndNumber.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
NumberWorker numberWorker = new NumberWorker(numberPane);
numberWorker.execute();
cardLayout.show(content, "numberPane");
}
});
panel.add(rndColor);
panel.add(rndNumber);
add(panel, BorderLayout.SOUTH);
}
public class ColorPane extends JPanel {
public ColorPane() {
}
@Override
public Dimension getPreferredSize() {
return new Dimension(100, 100);
}
}
public class ColorWorker extends SwingWorker<Color, Color> {
private ColorPane colorPane;
public ColorWorker(ColorPane colorPane) {
this.colorPane = colorPane;
}
@Override
protected void process(List<Color> chunks) {
colorPane.setBackground(chunks.get(chunks.size() - 1));
}
@Override
protected Color doInBackground() throws Exception {
int randomColors = 1 + (int) (Math.random() * 100);
Color color = null;
for (int index = 0; index < randomColors; index++) {
int red = (int) (Math.random() * 255);
int green = (int) (Math.random() * 255);
int blue = (int) (Math.random() * 255);
color = new Color(red, green, blue);
publish(color);
Thread.sleep(40);
}
System.out.println(color);
return color;
}
@Override
protected void done() {
try {
Color color = get();
colorPane.setBackground(color);
} catch (InterruptedException ex) {
ex.printStackTrace();
} catch (ExecutionException ex) {
ex.printStackTrace();
}
}
}
public class NumberPane extends JPanel {
private JLabel label;
public NumberPane() {
setLayout(new GridBagLayout());
label = new JLabel("...");
add(label);
}
public void setNumber(int number) {
label.setText(Integer.toString(number));
revalidate();
repaint();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(100, 100);
}
}
public class NumberWorker extends SwingWorker<Integer, Integer> {
private NumberPane numberPane;
public NumberWorker(NumberPane colorPane) {
this.numberPane = colorPane;
}
@Override
protected void process(List<Integer> chunks) {
numberPane.setNumber(chunks.get(chunks.size() - 1));
}
@Override
protected Integer doInBackground() throws Exception {
int randomNumbers = (int) (Math.random() * 100);
int number = 0;
for (int index = 0; index < randomNumbers; index++) {
number = (int) (Math.random() * 1024);
publish(number);
Thread.sleep(40);
}
return number;
}
@Override
protected void done() {
try {
int number = get();
numberPane.setNumber(number);
} catch (InterruptedException ex) {
ex.printStackTrace();
} catch (ExecutionException ex) {
ex.printStackTrace();
}
}
}
}
}
如果您无法使用CardLayout
,则需要根据需要在父容器上致电revalidate
和repaint
强制父容器自行更新。