Swift SKShapeNode shapeWithSplinePoints

时间:2014-12-26 16:47:57

标签: swift sprite-kit skshapenode

我正在尝试为要遵循的节点创建CGPath,但是当我尝试使用608_hd_best_practices_for_building_spritekit_games中的操作和常量幻灯片中定义的SKShapeNode时,我会在调用中收到错误额外参数'count'。有什么想法吗?

import SpriteKit

class GameScene: SKScene {
    var groundNode: SKSpriteNode? = SKSpriteNode()
    var path = [CGPoint]()

    override func didMoveToView(view: SKView) {
        groundNode = childNodeWithName("ground") as? SKSpriteNode
    }

    override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
        path = [CGPoint]()
    }

    override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {
        var newPoint = touches.anyObject()?.locationInNode(groundNode)
        path.append(newPoint!)
    }

    override func touchesEnded(touches: NSSet, withEvent event: UIEvent) {
        let sprite = SKSpriteNode(imageNamed:"Spaceship")

        sprite.xScale = 0.25
        sprite.yScale = 0.25
        sprite.position = path.first!

        groundNode?.addChild(sprite)

        // TODO: this currently isnt working
        let count = path.count
        // CGPathRef p = [SKShapeNode shapeWithSplinePoints:points]
        let p: CGPathRef = SKShapeNode(splinePoints: path, count: count)

        let speed:CGFloat = 1.0

        let action = SKAction.followPath(p, speed: speed)
        sprite.runAction(action)
    }

    override func update(currentTime: CFTimeInterval) {
        /* Called before each frame is rendered */
    }
}

1 个答案:

答案 0 :(得分:0)

init(splinePoints:count:)获取UnsafeMutablePointer<CGPoint>(即CGPoint s的C数组)和无符号整数作为其参数。它还返回SKShapeNode对象而不是CGPathRef。请尝试以下方法......

let p = SKShapeNode(splinePoints: &path, count: UInt(count))

编辑:也进行以下更改

let speed:CGFloat = 1.0

let action = SKAction.followPath(p.path, speed: speed)
sprite.runAction(action)