SKShapeNode定位

时间:2014-11-05 15:47:10

标签: objective-c swift sprite-kit skspritenode skshapenode

我在SpriteKit周围徘徊,遇到了一些奇怪的事 即我只是添加应该在iPhone上全屏的矩形SKShapeNode

override func didMoveToView(view: SKView) {
    let _box            = SKShapeNode(rectOfSize: self.frame.size)
    _box.strokeColor    = SKColor.blueColor()
    _box.fillColor      = SKColor.blueColor()
    _box.position       = CGPointMake(200, 200)
    _box.name           = "box"
    self.addChild(_box)

    let _player         = SKShapeNode(circleOfRadius: 50)
    _player.position    = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame))
    _player.fillColor   = SKColor.redColor()
    _player.strokeColor = SKColor.redColor()
    _player.name        = "player"
    _player.physicsBody = SKPhysicsBody(circleOfRadius: 50)
    _player.physicsBody?.dynamic = true
    _player.physicsBody?.allowsRotation = false
    self.addChild(_player)

    let _ground         = SKShapeNode(rectOfSize: CGSizeMake(self.frame.width, 20))
    _ground.name        = "ground"
    _ground.position    = CGPointMake(0, 0)
    _ground.fillColor   = SKColor.greenColor()
    _ground.strokeColor = SKColor.greenColor()
    _ground.physicsBody = SKPhysicsBody(rectangleOfSize: CGSizeMake(self.frame.width, 20))
    _ground.physicsBody?.dynamic = false
    self.addChild(_ground)
}

我的观点以这种方式初始化     override func viewDidLoad(){         super.viewDidLoad()     }

override func viewWillLayoutSubviews() {
    super.viewWillLayoutSubviews()
    if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
        // Configure the view.
        let skView = self.view as SKView
        skView.showsFPS = true
        skView.showsNodeCount = true

        /* Sprite Kit applies additional optimizations to improve rendering performance */
        skView.ignoresSiblingOrder = true

        /* Set the scale mode to scale to fit the window */
        scene.scaleMode = .AspectFill

        skView.presentScene(scene)
    }

}

结果场景如下:screenshot

所有节点都转移到左下角。 基本上矩形形状的左下角是超出范围的(我通过将蓝色形状定位到(200,200)而不是(0,0)来检查 - 并且左下角边缘仍然在屏幕框外。

场景的锚点设置为(0,0)所以对我来说基本上看起来它设置了中心点的位置。

定义节点左下角位置的最佳方法是什么,而不是中点?

2 个答案:

答案 0 :(得分:1)

_box.position       = CGPointMake(self.size.width*.5, self.size.height*.5)

这会将精灵的中心定位在屏幕的中心。

答案 1 :(得分:1)

如果使用贝塞尔曲线路径或CGPath创建形状,则可以指定其"锚点的位置,"路径的原点指定路径的左下角。例如,

    UIBezierPath* bezierPath = [UIBezierPath bezierPathWithRect: CGRectMake(0, 0, 50, 50)];
    SKShapeNode *shape = [SKShapeNode node];
    shape.path = bezierPath.CGPath;
    shape.fillColor = [SKColor blueColor];

此外,如果您的部署目标是iOS 8,则可以使用

创建形状节点
    SKShapeNode *shape = [SKShapeNode shapeNodeWithRect:CGRectMake(0, 0, 50, 50)];
    shape.fillColor = [SKColor blueColor];