在Android中使用单个平移工具或单指划痕绘制直线?

时间:2014-12-25 10:15:58

标签: android

如何在android中使用单指或平移工具画直线?当我们通过手指划痕画一条线时,画出一些锯齿形。我的确切Q?是如何自动直?? 嘿,我正在使用quadTo()& lineTo()方法但不是精确的直线,plz改进了ANS。

protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    dv = new DrawingView(this);
    setContentView(dv);
    mPaint = new Paint();
    mPaint.setAntiAlias(true);
    mPaint.setDither(true);
    mPaint.setColor(Color.WHITE);
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setStrokeJoin(Paint.Join.ROUND);
    mPaint.setStrokeCap(Paint.Cap.ROUND);
    mPaint.setStrokeWidth(4);  
}

 public class DrawingView extends View {

        public int width;
        public  int height;
        private Bitmap  mBitmap;
        private Canvas  mCanvas;
        private Path    mPath;
        private Paint   mBitmapPaint;
        Context context;
        private Paint circlePaint;
        private Path circlePath;

        public DrawingView(Context c) {
        super(c);
        context=c;
        mPath = new Path();
        mBitmapPaint = new Paint(Paint.DITHER_FLAG);  
        circlePaint = new Paint();
        circlePath = new Path();
        circlePaint.setAntiAlias(true);
        circlePaint.setColor(Color.BLUE);
        circlePaint.setStyle(Paint.Style.STROKE);
        circlePaint.setStrokeJoin(Paint.Join.MITER);
        circlePaint.setStrokeWidth(4f); 


        }

        @Override
         protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);

        mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        mCanvas = new Canvas(mBitmap);

        }
        @Override
        protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        canvas.drawBitmap( mBitmap, 0, 0, mBitmapPaint);

        canvas.drawPath( mPath,  mPaint);

        canvas.drawPath( circlePath,  circlePaint);

        }

        private float mX, mY;
        private static final float TOUCH_TOLERANCE = 4;

        private void touch_start(float x, float y) {
        mPath.reset();
        mPath.moveTo(x, y);
        mX = x;
        mY = y;
        }
        private void touch_move(float x, float y) {
        float dx = Math.abs(x - mX);
        float dy = Math.abs(y - mY);
        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
             mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
            mX = x;
            mY = y;

            circlePath.reset();
            circlePath.addCircle(mX, mY, 30, Path.Direction.CW);
        }
        }
        private void touch_up() {
        mPath.lineTo(mX, mY);
        circlePath.reset();
        // commit the path to our offscreen
        mCanvas.drawPath(mPath,  mPaint);
        // kill this so we don't double draw
        mPath.reset();
        }

        @Override
        public boolean onTouchEvent(MotionEvent event) {
        float x = event.getX();
        float y = event.getY();

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                touch_start(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_MOVE:
                touch_move(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_UP:
                touch_up();
                invalidate();
                break;
        }
        return true;
        }  
        }
  }

1 个答案:

答案 0 :(得分:0)

这是个大问题,伙计!如果我是你,我会从代码示例like this开始。这将使你手指在画布上绘制非直线。之后,您可以开始考虑如何根据您的目的调整此代码。请注意,有touch_downtouch_up的方法。每次调用touch_up时,您都可以尝试重新绘制画布的子集,使用链接x /的简单行(使用touch_down)替换自上一个canvas.lineTo()以来绘制的内容y在touch_down上,touch_up上的x / y。