我正在开发一个应用程序,一个模拟器,四旋翼飞行器从航点飞到航点。 在我的代码中,我实现了一个使用atan2函数计算yaw的函数。 但是当四旋翼飞行器转过360°时,它不会以最短的速度移动,但它会在360°范围内移动以达到新的方向。
我在这里发布了video。看看它在360°时的行为。
好的家伙现在这里有完整的功能:
geometry_msgs::Pose getYaw( double x1, double x2, double y1, double y2 ) {
geometry_msgs::Pose output_trajectory;
/* Extrapolate the yaw information between two contigous points */
double yaw = atan2( ( y2 - y1 ), ( x2 - x1 ) );
if( yaw < 0.0f ) // * read later on
yaw += 2.0f * M_PI;
output_trajectory.orientation = tf::createQuaternionMsgFromYaw( yaw );
return output_trajectory;
}
其中tf :: createQuaternionMsgFromYaw是来自ROS框架的库。这里的定义是:link。 geometry_msgs :: Pose只是一个容器:link。
*:这里我已经在stackoverflow中阅读了相关的主题和问题,这个函数将atan2的返回输出映射到0°-360°
更新: 这里是偏航值的摘录:
...
Yaw: 131.3678
Yaw: 133.3495
Yaw: 135.6426
Yaw: 138.3442
Yaw: 141.5859
Yaw: 145.5487
Yaw: 150.4813
Yaw: 156.7167
Yaw: 164.6657
Yaw: 174.7288
Goal reached
Moving to the 3 waypoint
Yaw: 174.7288
Yaw: 186.4225
Yaw: 196.3789
Yaw: 204.1349
Yaw: 210.1296
Yaw: 214.7946
Yaw: 218.4716
Yaw: 221.4110
Yaw: 223.7921
Yaw: 225.7431
Yaw: 227.3565
...
正如您所看到的那样,横向点是“连续”,但它从174°变为186°而不是在右侧(最小)方向。
我所期待的是四旋翼飞行器通过微调和旋转360度旋转几度。
如何摆脱这个问题?我的应用程序需要一个平滑的偏航运动。 此致
答案 0 :(得分:0)
我不认为atan会给你正确的角度。 Atan给出-pi / 2~ + pi / 2范围的结果。
如果你想得到弧度的精确角度,你可能需要写这样的东西(我之前做的,工作得很好):
// First find the section in which your coordinate is, then add the needed (x*pi) value to result:
double result = atan2(..);
if((x2 - x1 > 0) && (y2 - y1 > 0)){
//section = 1;
result += 0;
}
else if((x2 - x1 < 0) && (y2 - y1 > 0)){
//section = 2;
result += pi;
}
else if((x2 - x1 < 0) && (y2 - y1 < 0)){
//section = 3
result += pi;
}
else if((x2 - x1 > 0) && (y2 - y1 > 0)){
//section = 4
result += 2*pi;
}
else if(x2 == x1){
if(y2 > y1){result = pi/2);
if(y1 > y2){result = -pi/2);
}
else if(y2 == y1){
if(x2 > x1){result = 0;}
if(x1 > x1){result = pi;}
}
else if((x1 == x2) && (y1 == y2)){
std::cout << "This is not line, just a point\n"; // :P
}
答案 1 :(得分:0)
确定。 我知道了。 经过几个小时的调查后,我意识到这个问题与atan2()功能无关,或者在跳过180°或360°时角度有一些符号变化。
仔细阅读以下代码
#include <string>
#include <ros/ros.h>
#include <sensor_msgs/JointState.h>
#include <tf/transform_broadcaster.h>
int main(int argc, char** argv) {
ros::init(argc, argv, "state_publisher");
ros::NodeHandle n;
ros::Publisher joint_pub = n.advertise<sensor_msgs::JointState>("joint_states", 1);
tf::TransformBroadcaster broadcaster;
ros::Rate loop_rate(30);
const double degree = M_PI/180;
// robot state
double tilt = 0, tinc = degree, swivel=0, angle=0, height=0, hinc=0.005;
// message declarations
geometry_msgs::TransformStamped odom_trans;
sensor_msgs::JointState joint_state;
odom_trans.header.frame_id = "odom";
odom_trans.child_frame_id = "axis";
while (ros::ok()) {
//update joint_state
joint_state.header.stamp = ros::Time::now();
joint_state.name.resize(3);
joint_state.position.resize(3);
joint_state.name[0] ="swivel";
joint_state.position[0] = swivel;
joint_state.name[1] ="tilt";
joint_state.position[1] = tilt;
joint_state.name[2] ="periscope";
joint_state.position[2] = height;
// update transform
// (moving in a circle with radius=2)
odom_trans.header.stamp = ros::Time::now();
odom_trans.transform.translation.x = cos(angle)*2;
odom_trans.transform.translation.y = sin(angle)*2;
odom_trans.transform.translation.z = .7;
odom_trans.transform.rotation = tf::createQuaternionMsgFromYaw(angle+M_PI/2);
//send the joint state and transform
joint_pub.publish(joint_state);
broadcaster.sendTransform(odom_trans);
// Create new robot state
tilt += tinc;
if (tilt<-.5 || tilt>0) tinc *= -1;
height += hinc;
if (height>.2 || height<0) hinc *= -1;
swivel += degree;
angle += degree/4;
// This will adjust as needed per iteration
loop_rate.sleep();
}
return 0;
}
我发现here我意识到变量 angle 每次都会增加少量,然后传递给四元数库tf::createQuaternionMsgFromYaw()
这意味着两件事:
此致