Play Service不会提交分数

时间:2014-12-19 19:58:05

标签: android google-play-services leaderboard

尝试将分数提交给我的Play服务主管板时遇到问题。从我的MainActivity用户成功登录然后从我的GameScreen活动我尝试提交分数但它失败:( ...我的问题是连接是否仍然存在或者我必须在提交之前重新连接用户??? < / p>

主要活动。

public class MainActivity extends BaseGameActivity implements View.OnClickListener,      GoogleApiClient.ConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener {

Button siButton;
private GoogleApiClient mGoogleApiClient;


@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    mGoogleApiClient = new GoogleApiClient.Builder(this)
            .addConnectionCallbacks(this)
            .addOnConnectionFailedListener(this)
            .addApi(Plus.API).addScope(Plus.SCOPE_PLUS_LOGIN)
            .addApi(Games.API).addScope(Games.SCOPE_GAMES)
            .build();

    siButton = (Button) findViewById(R.id.sign_out_button);
    siButton.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View view) {

            if (view.getId() == R.id.sign_in_button) {
                beginUserInitiatedSignIn();
            } else if (view.getId() == R.id.sign_out_button) {
                signOut();
                findViewById(R.id.sign_in_button).setVisibility(View.VISIBLE);
                findViewById(R.id.sign_out_button).setVisibility(View.GONE);
            }
        }
    });    
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
    getMenuInflater().inflate(R.menu.main, menu);
    return true;
}

@Override
public void onSignInSucceeded() {
    findViewById(R.id.sign_in_button).setVisibility(View.GONE);
    findViewById(R.id.sign_out_button).setVisibility(View.VISIBLE);
}

@Override
public void onSignInFailed() {
    findViewById(R.id.sign_in_button).setVisibility(View.VISIBLE);
    findViewById(R.id.sign_out_button).setVisibility(View.GONE);
}

@Override
public void onClick(View v) {

}

@Override
public void onConnected(Bundle bundle) {

}

@Override
public void onConnectionSuspended(int i) {

}

@Override
public void onConnectionFailed(ConnectionResult connectionResult) {

}

}

GAMESCREEN

public class GameScreen extends BaseGameActivity implements GoogleApiClient.ConnectionCallbacks,    GoogleApiClient.OnConnectionFailedListener {

private int c;
private GoogleApiClient mGoogleApiClient;
TextView counter;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.game_screen);
    setRequestedClients(BaseGameActivity.CLIENT_GAMES | BaseGameActivity.CLIENT_APPSTATE);

    mGoogleApiClient = new GoogleApiClient.Builder(this)
            .addConnectionCallbacks(this)
            .addOnConnectionFailedListener(this)
            .addApi(Plus.API).addScope(Plus.SCOPE_PLUS_LOGIN)
            .addApi(Games.API).addScope(Games.SCOPE_GAMES)
            .build();



private void progressSetup() {
    Thread timerThread = new
            Thread() {
                @Override
                public void run() {
                    try {
                        while (mbActive && (waited < TIMER_RUNTIME)) {
                            sleep(THREAD_SLEEP);
                            if (mbActive) {
                                waited += 100;
                                updateProgress(waited);
                                if (waited > 9999) {
                                    mbActive = false;
                                    gameOver();
                                }
                            }
                        }
                    } catch (InterruptedException e) {
                        Log.d("fail", "failure" + e);
                    }
                }
            };
    startTread = false;
    timerThread.start();
}

private void updateProgress(final int timePassed) {
    if (null != mProgressBar) {
        progress = mProgressBar.getMax() * timePassed / TIMER_RUNTIME;
        mProgressBar.setProgress(progress);
    }
}

//game over
private void gameOver() {
    runOnUiThread(new Runnable() {
        @Override
        public void run() {             
            upDateScore();
        }
    });
}

private void upDateScore(){
    if (mGoogleApiClient.isConnected()) {
        Games.Leaderboards.submitScore(mGoogleApiClient, getString(R.string.app_id), c);
        Log.d("connectted.....................................................");
    } else {          
        Log.d("not connectted.....................................................");
    }
}

@Override
public void onBackPressed() {
    Intent home = new Intent(GameScreen.this, MainActivity.class);
    home.addFlags(Intent.FLAG_ACTIVITY_NO_ANIMATION);
    startActivity(home);
}

@Override
public void onConnected(Bundle bundle) {
}

@Override
public void onConnectionSuspended(int i) {
}

@Override
public void onConnectionFailed(ConnectionResult connectionResult) {
}

@Override
public void onSignInFailed() {
}

@Override
public void onSignInSucceeded() {
}

}

2 个答案:

答案 0 :(得分:2)

在方法Games.Leaderboards.submitScore(mGoogleApiClient,getString(R.string.app_id))中将getString(R.string.app_id)替换为您的LEADERBOARD ID。

排行榜ID如下所示:“CgkI0tXt-q0HEA ****”

答案 1 :(得分:0)

Ivan Syabro是对的。您必须使用LEADERBOARD_ID,请参阅Leaderboards in Android - Updating the player's score

在开发者控制台的游戏服务部分,您可以使用提供的按钮轻松地将排行榜和成就ID导出为xml文件。

通常,使用具有多个活动的游戏服务可能会导致额外的等待时间,因为每个活动都会在开始时单独登录。因此,据我所知,应该首选带有片段的实现,请参阅这个着名的例子playgameservices/android-basic-samples