我在Helix Toolkit上找到了一个名为ScatterPlot的例子,它非常接近我真正需要的东西。但是我找不到任何关于如何向创建的对象添加onclick事件监听器的东西(在本例中为球体)。这会将球体添加到“游乐场”。
scatterMeshBuilder.AddSphere(Points[i], SphereSize, 4, 4);
基本目标是为每个球体添加一个onclick事件侦听器,当用户选择一种颜色并单击其中一个球体时,它将更改为所选颜色。可以将onclick监听器(或与之相等的东西)添加到球体中。
答案 0 :(得分:4)
一年后......也许有人会觉得这很有用。
对我有用的解决方案围绕扩展UIElement3D类,这有一堆你可以覆盖的标准事件。例如MouseEnter,MouseClick等。 来源如下。
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Controls.Primitives;
using System.Windows.Controls;
public class InteractivePoint : UIElement3D
{
public InteractivePoint(Point3D center, Material material, double sphereSize = 0.07)
{
MeshBuilder builder = new MeshBuilder();
builder.AddSphere( center, sphereSize , 4, 4 );
GeometryModel3D model = new GeometryModel3D( builder.ToMesh(), material );
Visual3DModel = model;
}
protected override void OnMouseEnter( MouseEventArgs event )
{
base.OnMouseEnter( event );
GeometryModel3D point = Visual3DModel as GeometryModel3D;
point.Material = Materials.Red; //change mat to red on mouse enter
Event.Handled = true;
}
protected override void OnMouseLeave( MouseEventArgs event )
{
base.OnMouseEnter( event );
GeometryModel3D point = Visual3DModel as GeometryModel3D;
point.Material = Materials.Blue; //change mat to blue on mouse leave
Event.Handled = true;
}
}
将它们添加到游乐场
Point3D[,] dataPoints = new Point3D[10,10]; // i will assume this has already been populated.
ContainerUIElement3D container;
Material defaultMaterial = Materaials.Blue;
for (int x = 0;x < 10; x++)
{
for(int y = 0; y < 10; y++)
{
Point3D position = dataPoints [x, y];
InteractivePoint interactivePoint = new InteractivePoint( position, defaultMaterial );
container.Children.Add( interactivePoint );
}
}
最后将容器作为子项添加到ModelVisual3D对象。