我使用SharpDX Samples(https://github.com/sharpdx/SharpDX-Samples/blob/master/WindowsDesktop/XAudio2/AudioPlayerApp/AudioPlayer.cs)的流媒体原理同时播放多种声音。
我有一个包含同一首歌的多个版本的列表。我想在同一时间开始它们。我为每首歌开始一个新任务,我使用CountDownEvent和ManualResetEvent的组合来确保它们同时启动:
在任务中,我准备缓冲区并向CountDownEvent发出歌曲已准备好播放的信号。然后歌曲等待来自ManualResetEvent的信号。当CountDownEvent有来自每首歌曲的信号准备就绪时,它会发出信号通知ManualResetEvent并调用SubmitSourceBuffer。
10首歌中有9首开始采样同步(歌曲之间没有可检测到的相位,只是响亮),但有时会略微偏离。
以下是一些要详细说明的代码:
Task playingtask = Task.Factory.StartNew(() =>
{
int nextbuffer = 0;
long zeroticks = MasterClock.Elapsed.Ticks;
try
{
while (true)
{
if (oursong.ADecoder == null || oursong.Status == PlaybackStatus.Stop) { break; }
var sampleiterator = oursong.ADecoder.GetSamples(TimeSpan.FromTicks(oursong.Position)).GetEnumerator();
while (true)
{
if (oursong.ADecoder == null || oursong.Status == PlaybackStatus.Stop) { break; }
foreach (SourceVoice SVoice in oursong.SVoices)
{
while (SVoice.State.BuffersQueued == oursong.BufferRing.Length && oursong.ADecoder != null)
{
BufferEndEvent.WaitOne(1);
}
}
if (!sampleiterator.MoveNext())
{
break;
}
var bufferpointer = sampleiterator.Current;
if (bufferpointer.Size > oursong.MBufferRing[nextbuffer].Size)
{
if (oursong.MBufferRing[nextbuffer].Pointer != IntPtr.Zero)
{
SharpDX.Utilities.FreeMemory(oursong.MBufferRing[nextbuffer].Pointer);
}
oursong.MBufferRing[nextbuffer].Pointer = SharpDX.Utilities.AllocateMemory(bufferpointer.Size);
oursong.MBufferRing[nextbuffer].Size = bufferpointer.Size;
}
SharpDX.Utilities.CopyMemory(oursong.MBufferRing[nextbuffer].Pointer, bufferpointer.Pointer, bufferpointer.Size);
oursong.BufferRing[nextbuffer].AudioDataPointer = oursong.MBufferRing[nextbuffer].Pointer;
oursong.BufferRing[nextbuffer].AudioBytes = bufferpointer.Size;
if (oursong.Status == PlaybackStatus.Ready)
{
CountDownEvent.Signal();
SongManualResetEvent.WaitOne();
oursong.Status = PlaybackStatus.Start;
}
foreach (SourceVoice SVoice in oursong.SVoices)
{
SVoice.SubmitSourceBuffer(oursong.BufferRing[nextbuffer], null);
}
oursong.Position += MasterClock.Elapsed.Ticks - zeroticks;
zeroticks = MasterClock.Elapsed.Ticks;
nextbuffer = ++nextbuffer % oursong.BufferRing.Length;
}
}
}
finally
{
DisposeAudio(oursong);
oursong.Position = oursong.Start;
}
}, TaskCreationOptions.LongRunning);
旁注:我使用foreach语句将每首歌曲的缓冲区发送到多个音频设备,每首歌曲的顺序相同。 Ready状态预先使用预先设置内存,音频编码器等的加载方法设置。
我知道可以使用操作集同时启动sourcevoices但是有另一种方法(使用时钟或其他同步方法)以确保每首播放歌曲同时发送样本吗?