这是代码
function drawImg() {
var canvas = document.getElementById('mask');
var context = canvas.getContext('2d');
var img = new Image();
//alert(img.src);
img.src = "http://localhost/photo/webs.png";
img.onload = function(){
context.drawImage(img, 100, 100);
var URL = canvas.toDataURL();
document.getElementById('main').src = URL;
};
}
和html代码是
<img id="main" src="main.png" />
<canvas class="mask" id="mask" width='200' height='200'></canvas>
<p rel="32,223,95" onclick="drawImg()" title="Green">Green</p>
图像正在加载,已确认。但不分配给画布。
答案 0 :(得分:0)
画布:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var img = document.getElementById("scream");
ctx.drawImage(img, 10, 10);
&#13;
<p>Image to use:</p>
<img id="scream" src="img_the_scream.jpg" alt="The Scream" width="220" height="277">
<p>Canvas:</p>
<canvas id="myCanvas" width="250" height="300" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
&#13;
答案 1 :(得分:0)
尝试使用:
<强>脚本:强>
function drawImg() {
var img = new Image();
//alert(img.src);
img.src = "home.png";
console.log(img);
if(img.complete) { //check if image was already loaded by the browser
callback(img);
}else {
img.onload = callback;
}
}
var callback = function(img) {
var canvas = document.getElementById('mask');
var context = canvas.getContext('2d');
context.drawImage(img, 100, 100);
var URL = canvas.toDataURL();
console.log(URL);
document.getElementById('main').src = img.src;
}
<强> HTML:强>
<img id="main" src="main.png" />
<canvas class="mask" id="mask" width='200' height='200'></canvas>
<p rel="32,223,95" onclick="drawImg()" title="Green">Green</p>