我试图理解从computeSpectrum方法返回给我的值。我想用较低的频率选择一个轨道的低音鼓。我从byteArray返回的数字毫无意义。例如,它表示当有明显的声音播放时该值为0。我在这里错过了什么...我知道节拍检测并不容易,并且已经查看过这个主题的大部分帖子......只是返回给我的数字毫无意义,有人可以解释它们我?提前谢谢。
我的代码:
import flash.display.Graphics;
import flash.events.Event;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundMixer;
import flash.net.URLRequest;
import flash.display.MovieClip;
var snd: Sound = new Sound();
var req: URLRequest = new URLRequest("mySong.mp3");
snd.load(req);
var channel: SoundChannel;
channel = snd.play();
addEventListener(Event.ENTER_FRAME, onEnterFrame);
snd.addEventListener(Event.SOUND_COMPLETE, onPlaybackComplete);
const CHANNEL_LENGTH: int = 256;
const BUFFER_LENGTH: int = 512;
var bytes:ByteArray = new ByteArray();
function onEnterFrame(event: Event): void
{
SoundMixer.computeSpectrum(bytes, true, 0);
for (var i:int = 0; i < CHANNEL_LENGTH; i++) // channel_length = 256
{
var sampleValue:Number = bytes.readFloat() * 200;
var byteArrayIndex = bytes.position;
trace(byteArrayIndex, sampleValue);
}
}
function onPlaybackComplete(e:Event):void
{
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
}
答案 0 :(得分:0)
如果你要检查是否存在击败&#39;在歌曲的特定时间; 我可以建议这个方法参考:
import flash.events.Event;
var snd: Sound = new Sound();
var req: URLRequest = new URLRequest("mySong.mp3");
snd.load(req);
var channel: SoundChannel;
channel = snd.play();
addEventListener(Event.ENTER_FRAME, onEnterFrame);
snd.addEventListener(Event.SOUND_COMPLETE, onPlaybackComplete);
// I want to specify which region of byteData is passing to my check function.
// this two value help me to extract the sample I need.
var checkLength:int = 20;
var checkStart:int = 0;
var theshold:Number = 0.5; // How big the value should I determine it is the 'beat'.
const CHANNEL_LENGTH: int = 256;
const BUFFER_LENGTH: int = 512;
var myArray:Array;
var bytes:ByteArray = new ByteArray();
function onEnterFrame(event: Event): void
{
SoundMixer.computeSpectrum(bytes, true, 0);
myArray = [];
for (var i:int = checkStart; i < checkLength; i+=8) // extract the sample
{
var sampleValue:Number = bytes.readFloat();
myArray.push(sampleValue);
}
if( CheckBeat( myArray ))
{
trace("here maybe a beat!!", getTimer());
}
}
function CheckBeat(valueArray:Array):Boolean // check the whether 'beat' exist
{
var meanValue:Number = valueArray[0];
for(var i:int = 1; i < valueArray.length; i++)
{
meanValue = (meanValue + valueArray[i])/2;
}
return meanValue > theshold;
}
function onPlaybackComplete(e:Event):void
{
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
}
但这种方法只是一种估算,而且根本不够准确。