我有这个脚本,当我触发一个触发器时,我的敌人会在随机时间产生,然后敌人会在随机时间自行消灭。我想再次重生敌人,所以它可以一遍又一遍地做到这一点。任何建议:
public class SpawnManager : MonoBehaviour {
public GameObject Enemy; // the enemy prefab
public float mytimer; // the time to wait before spawn
public float transport;// the time it has to destroy itself
private GameObject _spawndEnemy; // the enemy that was spawnd
void SpawnEnemy()
{
var enemySpawnPoint = GameObject.Find("FFEnemySpawn1").transform;
_spawndEnemy = Instantiate(
Enemy, enemySpawnPoint.position, enemySpawnPoint.rotation) as GameObject;
transport = Random.Range (2,15);
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.name == "FFTrigger") {
mytimer = Random.Range(0,15);
Invoke("SpawnEnemy", mytimer);
Debug.Log("Spawn Normal");
}
}
void Update()
{
Destroy (_spawndEnemy, transport);
}
}
答案 0 :(得分:0)
嗨Ghostdre这个问题可能会更好地回答Game Dev SO,至于你的问题,我建议为GameObject创建一个Enemy
类对象和数据成员,以及一个确定如何的时间变量敌人应该在被摧毁之前生活。
e.g。
public class SpawnManager
{
public float lifeTime;
...
void Update()
{
lifeTime -= Time.deltaTime
if (lifeTime <= 0)
{
Destroy (_spawndEnemy, transport);
SpawnEnemy()
}
}
}
请注意,这是一个不完整的示例,但它应该让您知道从哪里开始。