我一直在尝试编译这个OpenGL教程(最初是针对Visual Studio的),但我一直没有使用未定义的参考资料'错误。编译器输出如下:
Info: Internal Builder is used for build
g++ -o OpenGLTutorial.exe "src\\main.o" "src\\Camera.o" -lglew32 -lglu32 -lopengl32 -lfreeglut
src\main.o: In function `Z6InitGLiPPc':
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:75: undefined reference to `glutInit'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:76: undefined reference to `glutSetOption'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:77: undefined reference to `glutGet'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:78: undefined reference to `glutGet'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:80: undefined reference to `glutInitDisplayMode'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:82: undefined reference to `glutInitContextVersion'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:83: undefined reference to `glutInitContextProfile'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:84: undefined reference to `glutInitContextFlags'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:86: undefined reference to `glutInitWindowPosition'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:87: undefined reference to `glutInitWindowSize'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:89: undefined reference to `glutCreateWindow'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:91: undefined reference to `glutIdleFunc'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:92: undefined reference to `glutDisplayFunc'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:93: undefined reference to `glutKeyboardFunc'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:94: undefined reference to `glutKeyboardUpFunc'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:95: undefined reference to `glutSpecialFunc'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:96: undefined reference to `glutSpecialUpFunc'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:97: undefined reference to `glutMouseFunc'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:98: undefined reference to `glutMotionFunc'
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:99: undefined reference to `glutReshapeFunc'
src\main.o: In function `main':
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:236: undefined reference to `glutMainLoop'
src\main.o: In function `Z9ReshapeGLii':
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:249: undefined reference to `glutPostRedisplay'
src\main.o: In function `Z9DisplayGLv':
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:262: undefined reference to `glutSwapBuffers'
src\main.o: In function `Z6IdleGLv':
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:278: undefined reference to `glutPostRedisplay'
src\main.o: In function `Z10KeyboardGLhii':
C:\Users\jordanrich\Documents\programming\C++\GameDev\OpenGLTutorial\Debug/../src/main.cpp:313: undefined reference to `glutLeaveMainLoop'
collect2.exe: error: ld returned 1 exit status
21:39:05 Build Finished (took 1s.154ms)
谁能告诉我有什么问题? 如果您需要更多信息来帮助回答问题,请询问。
编辑(一些其他信息): 正如您从编译器输出中看到的,我已经链接了这些函数所需的库,并且编译器不会抱怨它无法找到所述库。我还将freeglut dll放入二进制文件夹。
答案 0 :(得分:0)
在我的头文件中,我定义了FREEGLUT_STATIC。将此更改为另一个变量后,链接器不再产生错误。虽然我实际上无法检查 - 至少很容易 - 在我的freeglut库中的某个地方,这个变量被用在ifndef语句中,以确定是否需要链接freeglut(如果已经链接了)。