载入画面Libgdx Assetmanager

时间:2014-12-13 19:43:56

标签: java android libgdx

尝试创建加载屏幕,我有一个Assets类和一个LoadingScreen类,可以立即调用:

this.setScreen(new LoadingScreen(this));

在加载屏幕上,我有这个:

public class LoadingScreen implements Screen{
    final Game1 game;
    Sprite LdScreen;
    OrthographicCamera camera;

    public LoadingScreen(Game1 gam){
        game=gam;

        camera = new OrthographicCamera();
        camera.setToOrtho(false, 1920, 1080);

    }

    public void show() {
        Texture LdscreenTexture = new Texture(Gdx.files.internal("data/Background.png"));
        LdScreen =  new Sprite (LdscreenTexture);
        Assets.manager.finishLoading();
    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        camera.update();
        game.batch.setProjectionMatrix(camera.combined);
        game.batch.begin();
        game.batch.draw(LdScreen, 0,0);
        game.batch.end();
        Assets.manager.update();
        if(Assets.manager.update() == true){
            game.setScreen(new MainMenuScreen(game));
        }
}

但是它总是返回并且出错,好像它试图转移到MainMenuScreen类并且资源没有被加载,如果Assets.manager.update()为真,它应该是正确的吗? 为什么这是一个问题?

1 个答案:

答案 0 :(得分:2)

这个简单的例子

.//加入您的Class Game1

变量类

private AssetManager yourAssetManager;

创建方法

yourAssetManager = new AssetManager();

获取设置方法

public AssetManger getManger(){
 return this.yourAssetManager;
}

public class LoadingScreen implements Screen{
final Game1 game;
Sprite LdScreen;
OrthographicCamera camera;
AssetManager yourAssetManager;

public LoadingScreen(Game1 gam){
    game=gam;
    this.yourAssetManager = game.getManager();

    camera = new OrthographicCamera();
    camera.setToOrtho(false, 1920, 1080);

}

public void show() {

使用yourAssetManager.load(....用于加载资产

     yourAssetManager.load("data/Background.png", Texture.class);

    Texture LdscreenTexture = new Texture(Gdx.files.internal("data/Background.png"));
    LdScreen =  new Sprite (LdscreenTexture);
    //Assets.manager.finishLoading();
}

@Override
    public void render(float delta) {
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        camera.update();
        game.batch.setProjectionMatrix(camera.combined);
        game.batch.begin();
        game.batch.draw(LdScreen, 0,0);
        game.batch.end();
        //Assets.manager.update();
        if(yourAssetManger.update()){
            game.setScreen(new MainMenuScreen(game));
        }
}

阅读此链接https://github.com/libgdx/libgdx/wiki/Managing-your-assets我,我现在不测试抱歉。