我在控制台中得到无尽的'渲染'......为什么会这样?我想不出来! :(我大部分时间都在这一天。你们能看出问题所在吗?
控制台:
turnEvent
render
10 times render
Infunction: 150.458ms
6534 and counting times render
代码:
var turnEvent = function turnEvent(AnX, AnY) {
var first = true;
console.time('Infunction');
var lengd = rects.length, i;
one30 = 10,
one40 = 10,
one301 = false,
one401 = false;
for (i = 0; i < lengd; i += 1) {
if (collides([rects[i]], AnX, AnY)) {
var rightBox = rects[i];
var rectangle = rects2[i];
}
}
console.log("turnEvent");
rounded_rect(rectangle.x, rectangle.y, 90, 110, 10, 'black', 'black');
function render() {
console.log("render"); <----------- ENDLESS CONSOLE LOGS
-----some canvas drawings here------
.......
----if and else conditions----
if (one301 && one401) {
rounded_rect(rectangle.x, rectangle.y, 90, 110, 10, null, 'black');
console.timeEnd('Infunction');
}
}
(function animloop(){
requestAnimationFrame(animloop);
render();
})();
}
答案 0 :(得分:2)
因为requestAnimatinoFrame将调用animloop,它将执行另一个执行animloop等等的requestAnimationFrame调用,它是一个递归动作。
您需要在animloop中创建一个不调用requestAnimationFrame
的条件(function animloop(){
if(someConditionMet){
//return without executing another requestAnimationFrame
return;
}
requestAnimationFrame(animloop);
render();
})();