D3.js将矩形条点旋转到圆心

时间:2014-12-11 15:40:32

标签: javascript d3.js transform

如何通过一个起点来旋转一个栏? enter image description here

我想旋转绿色矩形条以指向圆圈的中心如何操作。

以下代码是我绘制矩形的方法。

    downNode = downNode
    .data(_nodes)
    .attr("id", function (d, i) {
    return "nodeDown" + d.dbId;
    })
    .enter()
    .append("rect")
    .attr("class", "node").attr("class","downExpressed")
    .attr("x", function (d) {
         return Math.sin( Math.PI - (Math.max(0, Math.min(2 * Math.PI, x(d.dx)))+ Math.max(0, Math.min(2* Math.PI, x(d.dx + d.d_dx)))) / 2 ) * Math.max(0, y(d.dy+ d.d_dy)); })
    .attr("height", function (d) {
         var thea = Math.max(0, Math.min(2 * Math.PI, x(d.dx + d.d_dx))) - Math.max(0, Math.min(2 *  Math.PI, x(d.dx)));
         var r = Math.max(0, y(d.dy));
         return Math.min(r * thea, Math.floor(_this.maxLevel));})
    .attr("y", function (d) {
         return Math.cos(Math.PI - (Math.max(0, Math.min(2 * Math.PI, x(d.dx)))+ Math.max(0, Math.min(2 * Math.PI, x(d.dx + d.d_dx)))) / 2) * Math.max(0, y(d.dy+ d.d_dy));})
    .attr("width", function (d) {                                         
        return 1/2*Math.floor((d.expression.downs.length) / DownMax * ( Math.max(0, y(d.dy + d.d_dy)) - Math.max(0, y(d.dy)) ));
       })

首先我计算角度和r,然后通过r cos(thea)y位置r sin(thea)得到x位置;

但结果并未指向中心,我需要将其旋转到矩形条的起点。

任何建议,谢谢。

1 个答案:

答案 0 :(得分:0)

我不知道你有什么限制,所以我会展示两种可能的解决方案:

1-你可以在圆圈的中间设置rect元素的锚点(使用变换attr)并围绕该点旋转。

2-如果你不想用变换设置锚点,你必须做一些矢量计算。

第一个例子: 在jfiddle http://jsfiddle.net/ym5w0gk5/1/

svg.append("rect")
   .attr("id","myRect")
   .attr("width",30).attr("height",10)
   //this is the relative position to the anchor point
   .attr("x",-80).attr("y",-5)
   //with the transform attribute you define anchor point (translate)
   // and the rotation (rotation). change rotation to make it go around the center.
   .attr("transform","translate("+width/2+","+height/2+")rotate("+rotate+")");

第二个例子:下一个例子是一个矩形的拖动函数,它总是面向一个点。

您可以在jsfiddle http://jsfiddle.net/denimad/shn1u02n/

中找到它
...
//setup of the draggable rectangle
var drag = d3.behavior.drag().on("drag", dragmove);
svg.append("rect").attr("width",10).attr("height",30).call(drag);
...
function dragmove(d) {
    //get mouse coordinates
    var x = d3.event.x;
    var y = d3.event.y;

    //get the vector (V1) between the mouse coordinates and anchor point coordinates
    V1 ={"x": x-anchorPoint.x,"y":-(y-anchorPoint.y)};

    //get the perpendicular vector (V2) . If you have a vector v with coordinates (x, y), then a vector perpendicular to v is (y, -x) or (-y, x). 
    V2 ={"x": auxvect.x,"y":-auxvect.y)};

    //get the angle between vector (0,1) and V2 .         
    //http://stackoverflow.com/questions/12903547/fastest-way-to-find-the-angle-between-two-points
    ang= Math.acos( V2.x / Math.sqrt(V2.x*auxvect.x + V2.y*V2.y) );
    ang = ang * 180 / Math.PI; //in degrees

    //finally, this is the rotation angle to apply in the transformation
    if(y<anchorPoint.y){
        d3.select(this).attr("transform", "translate(" + x + "," + y + ")rotate("+(-ang)+")");
    }else{
        d3.select(this).attr("transform", "translate(" + x + "," + y + ")rotate("+(ang)+")");
    }


}