尝试在这里和devc ++中制作一个基本的RPG我得到了各种关于没有%的win文件错误。停止。
所以我切换到了代码块,现在甚至基础都不会编译。错误是这样的:
C:\Users\Elliott Pew\Desktop\rpg_final\6_days_to_escape\main.cpp|10|error: redefinition of 'bool running'| C:\Users\Elliott Pew\Desktop\rpg_final\6_days_to_escape\main.cpp|24|error: redefinition of 'int main()'|C:\Users\Elliott Pew\Desktop\rpg_final\6_days_to_escape\main.cpp|24|error: 'int main()' previously defined here|
我不知道这意味着什么,并且几乎每种数据类型都在做它(我的数组ints bool等我不确定正确的verbage)我检查过没有其他主要功能(我确定我不会这样做毕竟这不是java)。我有一个头文件,我确保将它们添加到我的项目文件中。
继承我的源代码
的main.cpp
//game rpg
#include <iostream>
#include <ctime>
#include <cstdlib>
#include <conio.h>
#include "createcharacter.h"
using namespace std;
//is running check
bool running = 1;
//int healedHP(int x, int y);
//int attackedHP(int x, int y);
//user input var+
int userInput = 0;
int startChoices[4] = {0, 0, 0, 0};
string name;
//function declarations
void theStart();
void newGame();
int main (){
cout << "Enter your name." << endl;
cin >> name;
cout << "Welcome " << name << "." << endl;
cout << "Strike any key....if you dare......";
getch();
system("cls");
theStart();
cout << startChoices << endl;
system("pause");
return 0;
}
void theStart()
{
cout << "\n\n";
cout << "\t6 Days to Escape!\n"; //title
cout << "\t\t 1: Play\n"; //main menu options. The first thing the user sees.
cout << "\t\t\t 2: Exit\n";
cin >> userInput;
system("cls");
if(userInput == 1)
{
// Create a new game
newGame();
}
else
{
//bool then false causeing program to exit
running = 0;
}
return;
}
void newGame(){
// there are 4 addresses in this array for the following:
//0. Difficulty
//1. Class
//2. Starting Wep
//3. Boost not implimented yet TODO
//enum class difficulty{simple, easy, hard, impossible};
do{
cout << "Choose Your difficulty: " << endl;
cout << "\t1. Simple - Game practically plays itself." << endl;
cout << "\t2. Easy - Not that easy." << endl;
cout << "\t3. Hard - Zombies do more than crave flesh." << endl;
cout << "\t4. Impossible - You will not make it." << endl;
cin >> startChoices[0];
cout << endl;
system("cls");
if(startChoices[0] < 1 || startChoices[0] > 4){
cout << "Invalid Difficulty Choice. Try again." << endl;}
}while(startChoices[0] < 1 || startChoices[0] > 4);
do{
cout << "Choose your class:" << endl;
cout << "\t1. Lumber Jack - Stong, hard to kill, but slow." << endl;
cout << "\t2. Doctor - Healer, weak but fast. Favors health." << endl;
cout << "\t3. Theif - FAST, Cunning but weak attacks." << endl;
cout << "\t4. Everydayer - Balenced everything." << endl;
cin >> startChoices[1];
cout << endl;
system("cls");
if(startChoices[1] < 1 || startChoices[1] > 4){
cout << "Invalid Class Choice. Try again." << endl;}
}while(startChoices[1] < 1 || startChoices[1] > 4);
do{
cout << "Choose your starting Weapon:" << endl;
cout << "\t1. Axe" << endl;
cout << "\t2. Crowbar" << endl;
cout << "\t3. Swiss army knife" << endl;
cout << "\t4. Ice pick" << endl;
cin >> startChoices[2];
cout << endl;
if(startChoices[0] < 1 || startChoices[0] > 4){
cout << "Invalid Weapon Choice. Try again." << endl;}
}while(startChoices[2] < 1 || startChoices[2] > 4);
}
createcharacter.h
#ifndef CREATECHARACTER_H
#define CREATECHARACTER_H
#include "main.cpp"
class CreateCharacter{
public:
//setter
void setplayerHealth(int h){
playerHealth = h;}
void setplayerMaxHealth(int mh){
playerMaxHealth = mh;}
void setplayerStr(int s){
playerStr = s;}
void setplayerAgl(int a){
playerAgl = a;}
void setplayerInt(int i){
playerInt = i;}
void setplayerDifficulty(int d){
playerDifficulty = d;}
//getters
int getHealth(){
return playerHealth;
}
int getMaxHealth(){
return playerMaxHealth;
}
int getStr(){
return playerStr;
}
int getAgl(){
return playerAgl;
}
int getInt(){
return playerInt;
}
int getDifficulty(){
return playerDifficulty;
}
private:
int playerHealth;
int playerMaxHealth; //absolute max = 200
int playerStr; // absolute max = 20
int playerAgl;// absolute max = 20
int playerInt;// absolute max = 20
int playerDifficulty; // absolute max = 4
};
#endif
我想补充一点,我知道我不会在main.cpp中强调这个类,但是我正在踩回来尝试让它运行至少。在我创建getter之前,所有内容都在devcpp中运行。
答案 0 :(得分:1)
您还在头文件中包含main.cpp
,导致函数main
被定义两次。请记住,使用#include
基本上是复制并粘贴整个文件。
#include "main.cpp" // "paste" the complete contents of the included file
在cpp
文件中会包含h
文件。精细。但是,h
文件包含cpp
文件!这意味着当main.cpp解析超过#include
时,其内容已经被解析过一次,并为您提供信息性编译错误。尝试用实际复制和粘贴内容替换#include
,你会看到会发生什么。
通常,您希望将.h
文件包含在.cpp
文件中,而不是相反。实现需要知道你的课程,但不是相反。
在伪代码中,每个缩进级别代表一个文件:
// main.cpp
#include createcharacter.h
// chreatecharacter.h
has chreatecharacter been included? no! go on.
#include main.cpp
// main.cpp
#include createcharacter.h
// createcharacter.h
has createcharacter been included? yes! stop.
define main
define createcharacter
define main // <-- oops
答案 1 :(得分:1)
这里发生的是main.cpp
你有:
#include "createcharacter.h"
包含您的类定义。但是,在createcharacter.h
中,您有
#include "main.cpp"
包括cpp文件坦率地说是非标准的,通常是某个地方出现错误的迹象。由于main.cpp没有包含在包含保护中,因此预处理器再次粘贴完整的代码文件,这会导致main.cpp
中的所有符号被定义两次,这会导致您看到的错误。
在嵌套的main.cpp
中,您再次包含createcharacter.h
,但这是一个空扩展,因为标头中的包含保护会阻止预处理器再次包含代码。
你需要记住的是预处理器(包括#include
指令)只进行文本替换,然后编译其结果。
只是为了澄清你看到这些错误的原因。