我一直在线阅读Directx教程,让我画一个三角形,我想试着弄清楚如何把它变成一个正方形。据我所知,我可以添加一个额外的顶点,以便它实际上将两个三角形与4个顶点组合在一起。现在,当我做这一切时,输出只显示一个三角形,我想知道错误在哪里。这是我目前的代码:
#include <Windows.h>
#include <windowsx.h>
#include <d3d9.h>
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
#pragma comment (lib, "d3d9.lib")
LPDIRECT3D9 d3d;
LPDIRECT3DDEVICE9 d3ddev;
LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL;
void initD3D(HWND hWnd);
void render_frame(void);
void cleanD3D(void);
void init_graphics(void);
struct CUSTOMVERTEX { FLOAT X, Y, Z, RHW; DWORD COLOR; };
#define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE)
LRESULT CALLBACK WindowProc(HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
HWND hWnd;
WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpszClassName = L"WindowClass1";
RegisterClassEx(&wc);
hWnd = CreateWindowEx(NULL,
L"WindowClass1",
L"Pretty Triangle",
WS_OVERLAPPEDWINDOW,
0,
0,
SCREEN_WIDTH,
SCREEN_HEIGHT,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hWnd, nCmdShow);
initD3D(hWnd);
MSG msg;
while (TRUE)
{
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (msg.message == WM_QUIT)
break;
render_frame();
}
cleanD3D();
return msg.wParam;
}
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case_WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
void initD3D(HWND hWnd)
{
d3d = Direct3DCreate9(D3D_SDK_VERSION);
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hWnd;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = SCREEN_WIDTH;
d3dpp.BackBufferHeight = SCREEN_HEIGHT;
d3d->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp,
&d3ddev);
init_graphics();
}
void render_frame(void)
{
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
d3ddev->BeginScene();
d3ddev->SetFVF(CUSTOMFVF);
d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
d3ddev->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
d3ddev->EndScene();
d3ddev->Present(NULL, NULL, NULL, NULL);
}
void cleanD3D(void)
{
v_buffer->Release();
d3ddev->Release();
d3d->Release();
}
void init_graphics(void)
{
CUSTOMVERTEX vertices[] =
{
{ 100.0f, 100.0f, 0.0f, 1.0f, D3DCOLOR_XRGB(255, 0, 0), },
{ 132.0f, 100.0f, 0.0f, 1.0f, D3DCOLOR_XRGB(0, 255, 0), },
{ 100.0f, 132.0f, 0.0f, 1.0f, D3DCOLOR_XRGB(0, 0, 255), },
{ 100.0f, 132.0f, 0.0f, 1.0f, D3DCOLOR_XRGB(0, 0, 255), },
};
d3ddev->CreateVertexBuffer(4 * sizeof(CUSTOMVERTEX),
0,
CUSTOMFVF,
D3DPOOL_MANAGED,
&v_buffer,
NULL);
VOID*pVoid;
v_buffer->Lock(0, 0, (void**)&pVoid, 0);
memcpy(pVoid, vertices, sizeof(vertices));
v_buffer->Unlock();
}
非常感谢任何帮助。
答案 0 :(得分:1)
您的最后一个顶点位于与第三个顶点相同的位置,因此您的第二个三角形是一条直线而不可见。我认为你的顶点数据中有一个拼写错误并想写
{ 132.0f, 132.0f, 0.0f, 1.0f, D3DCOLOR_XRGB(0, 0, 255), }
作为使四边形完整的最后一个顶点。
答案 1 :(得分:0)
我在Direct3D上非常生疏,但我相信你的问题是你没有足够的顶点来绘制正方形,因为你正在使用DrawPrimative
方法。此方法期望用于绘制正方形(使用2个trianges)的重复顶点存在于数组中,这意味着您应该定义6个顶点而不是4个。
如果您更改代码以改为调用DrawIndexedPrimitive
,那么您不必定义重复的顶点,您会发现现有的顶点数组应该有效。
DrawIndexedPrimitive( D3DPT_TRIANGLELIST, // PrimitiveType
0, // BaseVertexIndex
0, // MinIndex
4, // NumVertices
0, // StartIndex
2 ); // PrimitiveCount
这是一篇关于在Direct3D中绘制正方形的好文章,它也解释了索引的Veritces:http://msdn.microsoft.com/en-us/library/windows/desktop/bb147325(v=vs.85).aspx