单击或最小化时,我的SDL窗口崩溃,背景为白色,OpenGL不会更新屏幕。遵循代码:
#include <stdio.h>
#include <SDL.h>
#include <SDL_opengl.h>
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const char * SCREEN_NAME = "Tetris SDL";
SDL_Window *window;
SDL_GLContext glcontext;
int init();
void main_loop();
void quit();
void events();
void update();
void draw();
int main(int argc, char* args[])
{
if(!init())
quit();
main_loop();
quit();
}
int init()
{
if (SDL_Init(SDL_INIT_VIDEO) < 0)
return 0;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
window = SDL_CreateWindow(SCREEN_NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL);
if(!window)
return 0;
glcontext = SDL_GL_CreateContext(window);
glViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
return 1;
}
void main_loop()
{
while(true)
{
events();
update();
draw();
//only for test
SDL_Delay(16);
}
}
void events(){}
void update(){}
void draw()
{
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0, 0.0, 0.0, 0.0);
glBegin(GL_TRIANGLES);
glColor3f(1,0,0); glVertex2f(0.0f,0.5f);
glColor3f(0,1,0); glVertex2f(-0.5f, -0.5f);
glColor3f(0,0,1); glVertex2f(0.5f, -0.5f);
glEnd();
SDL_GL_SwapWindow(window);
}
void quit()
{
SDL_GL_DeleteContext(glcontext);
SDL_DestroyWindow(window);
SDL_Quit();
}
我正在使用SDL 2.0和GNU GCC编译器和Windows XP。有谁知道可能是什么问题?
答案 0 :(得分:3)
在循环中你不处理任何事件。
如果你不这样做,那么最小化的事件将不会被处理(通常意味着窗口缓冲区被释放以供其他人使用)。