大家,
现在我正在使用Android Gstreamer SDK来实现流媒体,通过修改http://docs.gstreamer.com/display/GstSDK/Android+tutorial+3%3A+Video这个项目, 我想在流式传输时捕获图像,所以我添加了一个JNI函数来渲染一个帧, 以下是我的功能:
void gst_native_render_image(JNIEnv *env, jobject thiz, jobject surface){
CustomData *data = GET_CUSTOM_DATA (env, thiz, custom_data_field_id);
if (!data)
return;
GST_DEBUG ("Releasing Native Window %p", data->native_window);
ANativeWindow_Buffer buffer;
//ANativeWindow *window = ANativeWindow_fromSurface(env, surface);
render_window = ANativeWindow_fromSurface(env, surface);
ANativeWindow_acquire(render_window);
//ANativeWindow *window = data->native_window;
GST_DEBUG("Got window %p", render_window);
if(render_window > 0){
int width = ANativeWindow_getWidth(render_window);
int height = ANativeWindow_getHeight(render_window);
GST_DEBUG("Got window %d %d", width,height);
ANativeWindow_setBuffersGeometry(render_window, width, height, WINDOW_FORMAT_RGBA_8888);
memset((void*)&buffer,0,sizeof(buffer));
int lockResult = 0;
lockResult = ANativeWindow_lock(render_window, &buffer, NULL);
if (lockResult == 0) {
GST_DEBUG("GStreamer: ANativeWindow_locked");
memcpy(buffer.bits, g_buffer, 640*320);
ANativeWindow_unlockAndPost(render_window);
}
else{
GST_DEBUG("GStreamer: ANativeWindow_lock failed error %d",lockResult);
}
GST_DEBUG("Releasing window");
ANativeWindow_release(render_window);
(*env)->CallVoidMethod(env, thiz, surface_pixel_render_id); // call JAVA method to save the pixel data....oranhuang
}else {
GST_DEBUG("surface is null");
}
}
但我总是在ANativeWindow_lock()
时收到错误-22。
还有什么我需要做的或者以错误的方式使用ANativeWindow_lock()
????
'原因只有很少与ANativeWindow_lock()
在线讨论,
我不知道如何修复我的错误信息..
答案 0 :(得分:0)
我遇到了类似的问题,这也花了我几千个小时。然而,解决方案结果非常简单,这里引用了/*...
This acquires a reference on the ANativeWindow that is returned; be sure to use ANativeWindow_release()
...*/
的评论:
ANativeWindow_fromSurface
因此ANativeWindow_acquire
上的窗口对象将被锁定。不只是ANativeWindow_release
!因此,答案是:如果您在锁定窗口之前已经调用ANativeWindow_acquire
一次,则必须致电{{1}}将其释放 TWICE 。