我正在为android 2.3编码 我写了这个程序;它从(0,0)到(99,99)绘制一条100像素长的白色对角线。
有一个错误:代码只在第一次执行时正确绘制屏幕 每次之后,它会绘制两条较短的对角线;绿黄线和蓝线 每条线看起来大约是正确长度的一半 绿黄色线似乎从(0,0)开始,但蓝色线似乎从(200,0)左右开始
我注意到每次代码执行时, ANativeWindow_Buffer.format 可能会有所不同,不知道是否相关。
有谁知道发生了什么事?
感谢您的帮助
#include <android/log.h>
#include <android_native_app_glue.h>
ANativeWindow_Buffer buffer;
void Out( int x, int y ) {
uint16_t * pPixel = buffer.bits;
/* Compute correct x,y */
pPixel += ( x + ( y * buffer.stride ) );
/* put a white pixel there */
*pPixel = -1;
}
void drawscreen( struct android_app * app ) {
unsigned u;
for ( u = 0; u < 100; u++ ) {
Out( u, u );
}
}
static void android_handle_cmd( struct android_app * app, int32_t cmd ) {
switch ( cmd ) {
case APP_CMD_INIT_WINDOW:
// The window is being shown.
if ( NULL == app->window ) {
return;
}
if ( 0 > ANativeWindow_lock( app->window, &buffer, NULL ) ) {
return;
}
drawscreen( app );
ANativeWindow_unlockAndPost( app->window );
break;
}
}
void android_main( struct android_app * app ) {
app_dummy();
app->onAppCmd = android_handle_cmd;
for ( ;; ) {
int events;
int iRet;
struct android_poll_source * source;
iRet = ALooper_pollAll( -1, NULL, &events, (void**)&source );
if ( NULL != source ) {
source->process( app, source );
continue;
}
}
}
答案 0 :(得分:0)
也许试试:
int32_t w = ANativeWindow_getWidth(app->window);
int32_t h = ANativeWindow_getHeight(app->window);
ANativeWindow_setBuffersGeometry(app->window, w, h, WINDOW_FORMAT_RGB_565);
调用drawscreen之前