当我尝试重新启动游戏时,我遇到了问题。我暂停物理,然后当用户点击按钮时,物理应该重新启动。当我输入physics.start()时,虽然游戏崩溃了。所以,我想知道是否可以暂停一个物理对象然后改变它在屏幕上的位置。我是个新手,所以任何答案都会有所帮助。
local physics = require( "physics")
physics.start( )
local crate1 = display.newRect( display.contentWidth/2,display.contentHeight/2, 40,40)
physics.addBody( crate1, { density=4.0, friction=0.3, bounce=.4} )
crate1.bodyType = "dynamic"
crate1.isBodyActive = true
crate1:setFillColor( 1,0,.3)
sky = display.newRect( display.contentWidth/2, .5, display.contentWidth, 0.000000000000000000001)
physics.addBody( sky, {density=4.0, friction=0.3, bounce=1.5} )
sky.bodyType = "static"
ground = display.newRect( display.contentWidth/2, display.contentHeight, display.contentWidth, .00000000001 )
physics.addBody( ground, {density=4.0, friction=0.3, bounce=1.5 } )
ground.bodyType = "static"
rightWall = display.newRect( display.contentWidth, display.contentHeight/2, 1, display.contentHeight )
physics.addBody( rightWall, {density=4.0, friction=0.3, bounce=1.5} )
rightWall.bodyType = "static"
leftWall = display.newRect(1, display.contentHeight/2, .0000000001, display.contentHeight )
physics.addBody( leftWall, {density=4.0, friction=0.3, bounce=1.5} )
leftWall.bodyType = "static"
physics.setGravity( 0, 3 )
local function handleCollisionOnDelay( event )
local obj = event.source.object
obj.isBodyActive = false
end
local function onLocalCollision( self, event )
if ( event.phase == "began" ) then
local dr = timer.performWithDelay( 10, handleCollisionOnDelay )
dr.object = self
crate1.x = display.contentWidth/2
crate1.y = display.contentHeight/2
end
end
crate1.collision = onLocalCollision
crate1:addEventListener( "collision", crate1 )
答案 0 :(得分:0)
使用isBodyActive属性 http://docs.coronalabs.com/api/type/Body/isBodyActive.html 祝你好运