我真的很难处理YouTube的iFrame API。一切都工作正常,直到昨天,当我注意到我的.playVideo()和.pauseVideo()函数抛出“未定义不是函数”错误。现在,我可以看到我的所有功能似乎都不起作用......事件“onready”和“onstatechange”似乎也没有触发。这是我的代码:
function addVideo(index, url){
$.getScript('https://www.youtube.com/iframe_api', function(){
processPlayer();
});
function processPlayer(){
var videos = document.getElementById("videos");
var individ = document.createElement("div");
individ.setAttribute("class", "individ");
var vid = document.createElement("div");
vid.setAttribute("id","vid"+index);
individ.appendChild(vid);
videos.appendChild(individ);
var player;
function onYouTubeIframeAPIReady() {
console.log("Are we here at least?");
player = new YT.Player('vid'+index, {
height: '165',
width: '100%',
videoId: url,
playerVars: { 'controls': 0, 'showinfo': 0, 'rel': 0},
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
window.players.push(player);
//individ.innerHTML+="Added by "+namesList[index];
individ.innerHTML+="<div style='float: left;'><span class='sname'>Let it Burn</span><br/><span class='aname'>Dave Matthews Band</span></div><div style='position: relative;'><img class='s_user' src='http://i.imgur.com/1AmnCp4.png'/></div>";
window.players.push(player);
}
onYouTubeIframeAPIReady();
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
//event.target.playVideo();
console.log("We're ready");
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
console.log("HI?");
if(event.data === 0) {
if(window.currentIndex < window.players.length-1){
var videoID = window.players[window.currentIndex].getVideoUrl().split("v=")[1];
window.players[window.currentIndex].cueVideoById(videoID);
window.currentIndex++;
window.players[window.currentIndex].playVideo();
}
} else if(event.data === 2 ){
onYouTubeIframeAPIReady();
}
if(!window.playing){
//alert('playing');
window.playing = true;
} else {
//alert('stopping');
window.playing = false;
}
}
function stopVideo() {
player.stopVideo();
}
}
}
任何想法为什么?我真的很感激这方面的一些帮助。视频本身加载正常,YTPlayer对象可以从控制台调用...但这些函数不起作用,并且onready / onstatechange不会触发。默认情况下,iframe在那里有“origin =”位,因此修复也不起作用。
答案 0 :(得分:1)
我在你的代码中看到了几个问题,但我不确定哪一个是困扰你的那个。
首先,您不应该直接致电onYouTubeIframeAPIReady
。
相反,您应该执行以下操作并让浏览器异步执行:
var scriptElement = document.createElement("script");
scriptElement.src = "http://www.youtube.com/iframe_api";
var firstScriptElement = document.getElementsByTagName("script")[0];
firstScriptElement.parentNode.insertBefore(scriptElement,firstScriptElement);
其次,我认为你应该至少初始化以下玩家参数:
playerVars:
{
"enablejsapi":1,
"origin":document.domain,
"rel":0
},
events:
{
"onReady":onPlayerReady,
"onError":onPlayerError,
"onStateChange":onPlayerStateChange
}
以下是我一直使用的完整相关代码:
<body onload="LoadYouTubeIframeAPI()">
<div id="player">Loading Video Player...</div>
<script type="text/javascript">
var player = null;
function LoadYouTubeIframeAPI()
{
var scriptElement = document.createElement("script");
scriptElement.src = "http://www.youtube.com/iframe_api";
var firstScriptElement = document.getElementsByTagName("script")[0];
firstScriptElement.parentNode.insertBefore(scriptElement,firstScriptElement);
}
function onYouTubeIframeAPIReady()
{
var playerParams =
{
playerVars:
{
"enablejsapi":1,
"origin":document.domain,
"rel":0
},
events:
{
"onReady":onPlayerReady,
"onError":onPlayerError,
"onStateChange":onPlayerStateChange
}
};
player = new YT.Player("player",playerParams);
}
function onPlayerReady(event)
{
...
}
function onPlayerError(event)
{
...
}
function onPlayerStateChange(event)
{
...
}
</script>
</body>