我正在尝试模拟一个射弹,并试图在定时事件中只创建一次标签,因为它在参数中有一个对象,我需要在定时事件中。但是当我运行它时,我得到了这个线程错误。求救!
我的代码是:
void onTimedEvent(Object source, ElapsedEventArgs e)
{
particle newProjectile;
newProjectile = new particle();
bool LabelExist = false;
if (LabelExist == false)
{
CreateLabels(newProjectile);
}
}
aTimer = new System.Timers.Timer(200);
aTimer.Elapsed += onTimedEvent;
aTimer.Enabled = true;
void CreateLabels(particle newProjectile)
{
DockPanel panelcontrol_displacement, panelcontrol_CurrentVel, panelcontrol_VerticalVel, panelcontrol_HorizontalVel, panelcontrol_Time;
Label lbl_TimeUnits, lbl_TimeOutput, lbl_Time, lbl_DisplacementOutput, lbl_DisplacementUnits, lbl_Displacement, lbl_CurrentVel, lbl_CurrentVelOutput, lbl_HorizontalVelocityOutputs, lbl_HorizontalVelocityUnits, lbl_VerticalVelocity, lbl_HorizontalVelocity, lbl_CurrentVelUnits, lbl_VerticalVelocityOutput, lbl_VerticalVelocityUnits;
lbl_Time = new Label();
lbl_Time.Content = "Time";
lbl_Time.Height = 30;
lbl_Time.Width = 110;
lbl_TimeOutput = new Label();
lbl_TimeOutput.Content = "20";
lbl_TimeOutput.Height = 30;
lbl_TimeOutput.Width = 100;
lbl_TimeOutput.HorizontalContentAlignment = HorizontalAlignment.Right;
lbl_TimeUnits = new Label();
lbl_TimeUnits.Content = "s";
lbl_CurrentVel = new Label();
lbl_CurrentVel.Content = "Current Velocity";
lbl_CurrentVel.Height = 30;
lbl_CurrentVel.Width = 110;
lbl_CurrentVelOutput = new Label();
lbl_CurrentVelOutput.Content = "20";
lbl_CurrentVelOutput.Height = 30;
lbl_CurrentVelOutput.Width = 100;
lbl_CurrentVelOutput.HorizontalContentAlignment = HorizontalAlignment.Right;
lbl_CurrentVelUnits = new Label();
lbl_CurrentVelUnits.Content = "m/s";
lbl_VerticalVelocity = new Label();
lbl_VerticalVelocity.Content = "Verticle Velocity";
lbl_VerticalVelocity.Height = 30;
lbl_VerticalVelocity.Width = 110;
lbl_VerticalVelocityOutput = new Label();
lbl_VerticalVelocityOutput.Content = "20";
lbl_VerticalVelocityOutput.Height = 30;
lbl_VerticalVelocityOutput.Width = 100;
lbl_VerticalVelocityOutput.HorizontalContentAlignment = HorizontalAlignment.Right;
lbl_VerticalVelocityUnits = new Label();
lbl_VerticalVelocityUnits.Content = "m/s";
lbl_HorizontalVelocity = new Label();
lbl_HorizontalVelocity.Content = "Horizontal Velocity";
lbl_HorizontalVelocity.Height = 30;
lbl_HorizontalVelocity.Width = 110;
lbl_HorizontalVelocityOutputs = new Label();
lbl_HorizontalVelocityOutputs.Content = "20";
lbl_HorizontalVelocityOutputs.Height = 30;
lbl_HorizontalVelocityOutputs.Width = 100;
lbl_HorizontalVelocityOutputs.HorizontalContentAlignment = HorizontalAlignment.Right;
lbl_HorizontalVelocityUnits = new Label();
lbl_HorizontalVelocityUnits.Content = "m/s";
lbl_Displacement = new Label();
lbl_Displacement.Content = "Displacement";
lbl_Displacement.Height = 30;
lbl_Displacement.Width = 110;
lbl_DisplacementOutput = new Label();
lbl_DisplacementOutput.Content = "20";
lbl_DisplacementOutput.Height = 30;
lbl_DisplacementOutput.Width = 100;
lbl_DisplacementOutput.HorizontalContentAlignment = HorizontalAlignment.Right;
lbl_DisplacementUnits = new Label();
lbl_DisplacementUnits.Content = "m/s";
panelcontrol_HorizontalVel = new DockPanel();
panelcontrol_CurrentVel = new DockPanel();
panelcontrol_VerticalVel = new DockPanel();
panelcontrol_displacement = new DockPanel();
panelcontrol_Time = new DockPanel();
panelcontrol_CurrentVel.Children.Add(lbl_CurrentVel);
panelcontrol_CurrentVel.Children.Add(lbl_CurrentVelOutput);
panelcontrol_CurrentVel.Children.Add(lbl_CurrentVelUnits);
panelcontrol_VerticalVel.Children.Add(lbl_VerticalVelocity);
panelcontrol_VerticalVel.Children.Add(lbl_VerticalVelocityOutput);
panelcontrol_VerticalVel.Children.Add(lbl_VerticalVelocityUnits);
panelcontrol_HorizontalVel.Children.Add(lbl_HorizontalVelocity);
panelcontrol_HorizontalVel.Children.Add(lbl_HorizontalVelocityOutputs);
panelcontrol_HorizontalVel.Children.Add(lbl_HorizontalVelocityUnits);
panelcontrol_displacement.Children.Add(lbl_Displacement);
panelcontrol_displacement.Children.Add(lbl_DisplacementOutput);
panelcontrol_displacement.Children.Add(lbl_DisplacementUnits);
panelcontrol_Time.Children.Add(lbl_Time);
panelcontrol_Time.Children.Add(lbl_TimeOutput);
panelcontrol_Time.Children.Add(lbl_TimeUnits);
StkPnl_Inputs.Children.Add(panelcontrol_Time);
StkPnl_Inputs.Children.Add(panelcontrol_CurrentVel);
StkPnl_Inputs.Children.Add(panelcontrol_VerticalVel);
StkPnl_Inputs.Children.Add(panelcontrol_HorizontalVel);
StkPnl_Inputs.Children.Add(panelcontrol_displacement);
//databinding
Binding(newProjectile, lbl_CurrentVelOutput, "CurrentVelocity");
}
答案 0 :(得分:2)
您收到此错误,因为不允许从后台线程访问UI(System.Timers.Timer.Elapsed
处理程序在后台线程上运行)。这是因为在WPF中处理UI的所有线程都应该在Single Threaded Apartment(STA)
中运行以进行同步。并且,后台工作人员不在STA中运行。
使用DispatcherTimer代替System.Timers.Timer
。
MSDN页面的备注部分概述了2个计时器之间的区别。
如果在WPF应用程序中使用System.Timers.Timer,则值得注意的是System.Timers.Timer在与用户界面(UI)线程不同的线程上运行。为了访问用户界面(UI)线程上的对象,必须使用Invoke或BeginInvoke将操作发布到用户界面(UI)线程的Dispatcher上。
使用与System.Timers.Timer相对的DispatcherTimer的原因是DispatcherTimer在与Dispatcher相同的线程上运行,并且可以在DispatcherTimer上设置DispatcherPriority。