防止玩家穿过墙壁

时间:2014-11-27 14:01:48

标签: c# unity3d

我想问一个问题。首先,我已经可以在玩家撞到墙壁时检测到玩家,但是我无法让玩家穿过墙壁。当玩家撞到墙壁时,我怎么能让玩家停止移动?

这是截图(Red capsule是播放器):

enter image description here

胶囊与棕色墙壁碰撞的第一个图像是来自3ds max的导入对象,我已经通过勾选复选框来应用对撞机,如上图所示。

以下是我正在使用的代码:

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(CharacterController))]

public class CheckPlayer : MonoBehaviour 
{
    public float moveSpeed = 5.0f, rotationSpeed = 5.0f; // Define and set for the movement and rotation of the player

    private void Update()
    {
        // Call the Movement and Rotation function

        Movement();

        Rotation();
    }

    private void OnTriggerEnter(Collider col)
    {
        // If the game object collided with the certain tag
        if (col.gameObject.tag == "Inn's Objects")
        {
            // Debug it
            Debug.Log("You have collided with the object");
        }

        // If the game object colided with the certain tag
        if (col.gameObject.tag == "Inn's Door")
        {
            // Load another level
            GameManager.LoadLevel("Third Loading Scene");
        }
    }

    private void Movement()
    {
        // If user press W on the keyboard
        if (Input.GetKey(KeyCode.W))
        {
            // Move the player forward
            transform.position -= Vector3.forward * moveSpeed * Time.deltaTime;
        }

        // But if user press A on the keyboard
        else if (Input.GetKey(KeyCode.A))
        {
            // Move the player to the right
            transform.position += Vector3.right * moveSpeed * Time.deltaTime;
        }

        // But if user press S on the keyboard
        else if (Input.GetKey(KeyCode.S))
        {
            // Move the player backward
            transform.position += Vector3.forward * moveSpeed * Time.deltaTime;
        }

        // But if user press D on the keyboard
        else if (Input.GetKey(KeyCode.D))
        {
            // Move the player to the left
            transform.position -= Vector3.right * moveSpeed * Time.deltaTime;
        }
    }

    private void Rotation()
    {
        // If user press E on the keyboard
        if (Input.GetKey(KeyCode.E))
        {
            // Rotate the player to the right
            transform.Rotate(-Vector3.up * rotationSpeed * Time.deltaTime);
        }

        // But if user press Q on the keyboard
        else if (Input.GetKey(KeyCode.Q))
        {
            // Rotate the player to the left
            transform.Rotate(Vector3.up * rotationSpeed * Time.deltaTime);
        }
    }
}

非常感谢任何帮助!

谢谢

1 个答案:

答案 0 :(得分:0)

为什么要使用墙壁触发器?墙壁意味着有colliison,只需使用colliison网。

在旁注中,您可以在碰撞点记录玩家的位置,将移动速度设置为零,然后重置他的位置。

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