有人知道如何在增加后转移计数器值吗?所以,如果你正确回答,它会在下一个方法中改为1?
package swag;
import java.util.Scanner;
public class Main {
public static void enter(){
System.out.print("welcome to the impossibe game! Press enter to start.");
Scanner input = new Scanner(System.in);
String enter = input.nextLine();
if (enter.equals("")){
System.out.println(" Level one");
}else{
System.out.println("Please press enter");
}
}
public static void firstlevel(){
System.out.println("What is the tenth digit of PI?");
Scanner input = new Scanner(System.in);
int awnser = input.nextInt();
int awnser1 = 5;
int counter = 0;
if (awnser == awnser1 ){
System.out.println("Correct!");
counter++;
System.out.println(" Score: " +counter + "/1");
}else{
System.out.println("Wrong!");
System.out.println(" Score:"+ counter+"/1");
}
}
public static void secondlevel(){
System.out.println("a king and queen get on a boat. then the boat sinks. how many people are alive");
Scanner input = new Scanner(System.in);
String awnser = input.nextLine();
if (awnser.equals("two ")){
System.out.println(" Correct!");
}
}
public static void main(String args[]){
enter();
firstlevel();
}
}
答案 0 :(得分:0)
啊,你定义计数器的方式,只能在firstLevel中看到。
要做的最好的事情就是把它变成一个类变量'。要做到这一点:
int counter = 0;
。static int counter = 0;
public class Main {
醇>
所以你班级的开头应该是这样的:
public class Main {
static int counter = 0;
现在所有方法都可以看到计数器。
答案 1 :(得分:0)
我强烈建议不要使用其他人建议的静态计数器。静态可变对象往往违反面向对象编程的原则。如果您将游戏的功能分离为方法,那么您将拥有一个更加美观的主要方法:
public static void main(String args[]) {
// Lets create a new Game object. it will keep track of the counter itself!
Game game = new Game();
// Then we only have to call the methods defined below..
game.enter();
game.firstLevel();
game.secondlevel();
}
现在包含所有逻辑的类Game
的代码:
public class Game {
// Some static final members. they are not meant to change throughout the execution of the program!
// The advantage of defining INDENTAION just once, is that you can easily change it in one place and it will always be consistent!
private static final String INDENTAION = "\t\t";
private static final int TOTAL_POINTS = 2;
// We can use the same scanner object in each method!
private Scanner input = new Scanner(System.in);
// Just like the counter. it will be accessible in each method and refer to the same integer!
private int counter = 0;
public void enter() {
System.out.print("welcome to the impossibe game! Press enter to start.");
Scanner input = new Scanner(System.in);
String enter = input.nextLine();
if (enter.equals("")) {
System.out.println(INDENTAION + "Level one");
} else {
// I am not sure why you put this here, but I'll leave it in for now
System.out.println("Please press enter");
}
}
// We put that code into seperate methods, since it will get called multiple times!
private void answerCorrect() {
System.out.println("Correct!");
counter++;
printScore();
}
private void answerWrong() {
System.out.println("Wrong!");
printScore();
}
private void printScore() {
System.out.println(INDENTAION + "Score: " + counter +"/"+ TOTAL_POINTS);
}
public void firstLevel() {
System.out.println("What is the tenth digit of PI?");
int awnser = input.nextInt();
if (awnser == 5) {
answerCorrect();
}else{
answerWrong();
}
}
public void secondlevel() {
System.out.println("a king and queen get on a boat. then the boat sinks. how many people are alive");
String awnser = input.nextLine();
if (awnser.equals("two") || awnser.equals("2")) {
answerCorrect();
} else {
answerWrong();
}
}
}