我遇到以下精灵套件代码的问题。我试图检测一个飞球何时与一条线发生碰撞。但是当两者发生碰撞时没有任何反应。但是当球击中场景边缘时,会打印出以下内容:
联系1 bitmask1:4294967295 bitmask2:4294967295
问题1:为什么没有检测到线和球的碰撞? 问题2:为什么边缘碰撞时两个位掩码都相同?如果我不知道哪个是哪个,我就无法与身体一起工作。
struct PhysicsCategory {
static let None : UInt32 = 0
static let All : UInt32 = UInt32.max
static let Ball : UInt32 = 0b1 // 1
static let Line : UInt32 = 0b10 // 2
static let Shape : UInt32 = 0b100 // 3 or 4?
}
override func didMoveToView(view: SKView) {
/* Setup your scene here */
physicsWorld.contactDelegate = self
self.physicsBody = SKPhysicsBody(edgeLoopFromRect: view.frame);
self.physicsWorld.gravity = CGVectorMake(0.0, 0.0);
let ball = SKShapeNode(circleOfRadius: 5)
ball.fillColor = UIColor.whiteColor()
ball.strokeColor = UIColor.whiteColor()
ball.physicsBody = SKPhysicsBody(circleOfRadius: ball.frame.size.width/2)
ball.physicsBody?.velocity = CGVector(dx: 200.0, dy: 200.0)
ball.position = CGPoint(x: view.bounds.width/2, y:view.bounds.height/2)
ball.physicsBody?.friction = 0.0;
ball.physicsBody?.restitution = 1.0;
ball.physicsBody?.linearDamping = 0.0;
ball.physicsBody?.allowsRotation = false
ball.physicsBody?.applyImpulse(CGVector(dx:CGFloat(100), dy:CGFloat(100)));
ball.physicsBody?.categoryBitMask = PhysicsCategory.Ball
ball.physicsBody?.dynamic = true
ball.physicsBody?.contactTestBitMask = PhysicsCategory.Line
ball.physicsBody?.collisionBitMask = PhysicsCategory.Line
self.addChild(ball)
}
覆盖func touchesMoved(触及:NSSet,withEvent事件:UIEvent){ / *触摸开始时调用* /
touch = touches.anyObject() as UITouch!
var linePhysicsBody = SKPhysicsBody()
linePhysicsBody.categoryBitMask = PhysicsCategory.Line
linePhysicsBody.contactTestBitMask = PhysicsCategory.Ball
linePhysicsBody.collisionBitMask = PhysicsCategory.Ball
linePhysicsBody.dynamic = false
linePhysicsBody.usesPreciseCollisionDetection = true
lineNode = SKShapeNode()
lineNode.physicsBody = linePhysicsBody
lineNode.name = "drawingLine"
lineNode.path = linePath
lineNode.lineWidth = 5.0
lineNode.strokeColor = UIColor.redColor()
lineNode.glowWidth = 1.0
self.addChild(lineNode)
}
func didBeginContact(contact: SKPhysicsContact) {
println("contact \(++tempCounter)")
println("bitmask1: \(contact.bodyA.categoryBitMask)")
println("bitmask2: \(contact.bodyA.categoryBitMask)")
}
答案 0 :(得分:1)
对于问题1:
你的线物理主体的大小为0.你必须至少创建一个代表该线的小矩形。其他没有碰撞。
对于问题2:
func didBeginContact(contact: SKPhysicsContact) {
println("contact \(++tempCounter)")
println("bitmask1: \(contact.bodyA.categoryBitMask)")
println("bitmask2: \(contact.bodyA.categoryBitMask)")
}
这是一个错字。您必须将bodyB用于bitmask2