快速提问我这里有这个脚本来显示你收集的物品的名称。这些名称是公开的,因此我可以在项目列表中更改它们。我想做的是走进一个项目并将鼠标悬停在项目上,这样它就可以在屏幕中间显示项目的名称。我不知道我是应该使用触发器,还是使用GUILayout。请帮助和谢谢。这是脚本:更新
public class RayCasting : MonoBehaviour
{
public float pickupDistance;
public List<Item> items;
//public List<Keybutton> buttons;
#region Unity
void Start ()
{
Screen.lockCursor = false;
for (int i = 0; i < items.Count; i++) {
Item temp = items[i];
int randomIndex = Random.Range(i, items.Count);
items[i] = items[randomIndex];
items[randomIndex] = temp;
}
}
void Update ()
{
RaycastHit hit;
Ray ray = new Ray (transform.position, transform.forward);
if (Physics.Raycast (ray, out hit, pickupDistance)) {
foreach (Item item in items) {
if (Input.GetMouseButtonDown (0)) {
if (item.gameObject.Equals (hit.collider.gameObject)) {
numItemsCollected++;
item.Collect ();
break;
}
}
}
}
}
void OnGUI()
{
GUI.backgroundColor = Color.blue;
GUI.Box(new Rect(120,390,170,250),"Text Message");
GUILayout.BeginArea(new Rect(132,432,100,170));
{
GUILayout.BeginVertical();
{
if (numItemsCollected < items.Count)
{
foreach (Item item in items)
GUILayout.Label(string.Format("[{0}] {1}", item.Collected ? "" + item.password: " ", item.name ));
}
else
{
foreach (Item item in items)
GUILayout.Label(string.Format("[{0}] {1}", item.Collected ? "" + item.password: " ", item.name ));
//GUILayout.Label("Take code to KeyPad");
}
}
GUILayout.EndVertical();
}
GUILayout.EndArea();
//Enter Code to unlock doors.
if (GUI.Button (new Rect (250, 830, 100, 50), "Enter Code"))
if (numItemsCollected > items.Count) {
Debug.Log ("Entering Code");
}
}
#endregion
#region Private
private int numItemsCollected;
#endregion
}
[System.Serializable]
public class Item
{
public string name;
//public GUIText textObject;
public GameObject gameObject;
public float guiDelay = 0.1f;
private float lastHoverTime = -99.0f;
public int password;
public bool Collected { get; private set; }
public void Collect()
{
Collected = true;
//gameObject.SetActive(false);
}
public void passwordNumber()
{
password = 0;
Collected = true;
gameObject.SetActive(false);
}
void OnMouseEnter ()
{
lastHoverTime = Time.timeSinceLevelLoad;
}
void OnGUI(){
if (lastHoverTime + guiDelay > Time.timeSinceLevelLoad) {
GUI.Box (new Rect (300, 300, 170, 250), name);
}
}
}
答案 0 :(得分:1)
将以下脚本附加到每个项目。鼠标悬停项目时会显示QUI.Box
。只需更改QUI.Box
的大小,并将message
设置为合适的值。
using UnityEngine;
using System.Collections;
public class HoverGUI : MonoBehaviour {
public string message = "Foo Bar";
public float guiDelay = 0.1f;
private float lastHoverTime = -99.0f;
void OnMouseOver() {
lastHoverTime = Time.timeSinceLevelLoad;
}
void OnGUI(){
if(lastHoverTime + guiDelay > Time.timeSinceLevelLoad){
GUI.Box(new Rect(0,0,170,250),message);
}
}
}