HTML5 Canvas:在加载时绘制的贝塞尔曲线

时间:2014-11-21 13:14:17

标签: javascript html5 canvas

我画了Bezier曲线。但我希望在onload中为Bezier曲线设置Animate一次。

请帮帮我..

以下代码:

   window.onload = function() {
    
    var canvas = document.getElementById('canvas');
    var context = canvas.getContext('2d');
    var x=10, y=25;
    
    function curve() {
      context.beginPath();
      context.moveTo(214, 0);
      context.bezierCurveTo(328, 80, 153, 82, 216, 162);
      context.lineWidth = 10;
      context.strokeStyle = 'gray';
      context.stroke();
     }
    
    curve();
    
    };
<body>
<canvas id="canvas" width="300" height="300" style="text-align: left; border: 1px solid black; position: absolute; left: 100px;"></canvas>
</body>

曲线绘制0到(328,80,153,82,216,162)

2 个答案:

答案 0 :(得分:0)

如果要为曲线设置动画,可以按照以下方式构建代码:

var snake = {
    points:[ {x:100,y:100},{x:100,y:150},{x:100,y:200},{x:100,y:250} ]
}

function loop(){
    physic( snake )
    display( snake )
}
setInterval( loop, 20 )

在物理功能中,您可以根据需要更新蛇形结构中的点。 在显示功能中,您可以执行以下操作:

function display( snake ){

    var point = snake.points[0];

    ctx.beginPath();
    ctx.lineWidth = 10;
    ctx.moveTo( point.x, point.y );

    for( i=0; i< snake.points.length-1; i++ ){

        point = snake.points[i];

        var xc = (point.x + snake.points[i + 1].x) / 2;
        var yc = (point.y + snake.points[i + 1].y) / 2;

        ctx.quadraticCurveTo( point.x, point.y, xc, yc );
    }

    ctx.stroke();
}

困难的部分是物理功能。

function physic( snake ){

    snake.points[2].x++ // An example
}

答案 1 :(得分:0)

虽然动画不会根据线条弯曲,但您可以作弊来获得效果 (你必须停止计时器,如果附近有其他绘制的物体,这可能不起作用)

http://jsfiddle.net/o9k83k0g/

var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var x=10, y=25;
var show=0;    

function curve() {
  context.beginPath();
  context.moveTo(214, 0);
  context.bezierCurveTo(328, 80, 153, 82, 216, 162);
  context.lineWidth = 10;
  context.strokeStyle = 'gray';
  context.stroke();

  context.beginPath();   
  context.fillStyle = 'white';
  context.fillRect(160,0+show,100,175-show);
  context.stroke();
  show=show+1;
 }
setInterval(function(){curve();}, 30);