我必须从我的教科书中修改这个程序才能使用赌注,但我甚至无法运行原始程序。这是本书中出现的程序,除了每个类都在不同的页面上。我不确定是否需要输入所有这些课程,因为我的教授说采取二十一点程序并修改它以接受赌注,但它进口甲板和卡片所以我不确定。我把它们打出来以防万一,因为我觉得它不会造成很大的伤害,也许我错了。
class Card(object):
RANKS=(1,2,3,4,5,6,7,8,9,10,11,12,13)
SUITS=('Spades','Diamonds','Hearts','Clubs')
def _init_(self,rank,suit):
self.rank=rank
self.suit=suit
def _str_(self):
if self.rank==1:
rank='Ace'
elif self.rank==11:
rank='Jack'
elif self.rank==12:
rank='Queen'
elif self.rank==13:
rank='King'
else:
rank=self.rank
return str(rank)+ ' of ' + self.suit
import random
class Deck(Card,object):
def _init_(self):
self._cards=[]
for suit in Card.SUITS:
for rank in Card.RANKS:
c=Card(rank,suit)
self._cards.append(c)
def shuffle(self):
random.shuffle(self._cards)
def deal(self):
if len(self)==0:
return None
else:
return self._cards.pop(0)
def _len_(self):
return len(self._cards)
def _str_(self):
result=''
for c in self._cards:
result= result+str(c)+'\n'
return result
class Player(Deck,object):
def _init_(self, cards):
self._cards= cards
def _str_(self):
result=",".join(map(str,self._cards))
results += "\n " + str(self.getPoints()) + " points"
return result
def hit(self,card):
self._cards.append(card)
def getPoints(self):
count=0
for card in self._cards:
if card.rank>9:
count+=10
elif card.rank==1:
count+=11
else:
count+=card.rank
for card in self._cards:
if count <=21:
break
elif card.rank==1:
count -= 10
return count
def hasBlackjack(self):
return len(self._cards)==2 and self.getpoints()==21
class Dealer(Player,object):
def _init_(self,cards):
Player._init_(self,cards)
self._showOneCard= True
def _str_(self):
if self._showOneCard:
return str(self._cards[0])
else:
return Player._str_(self)
def hit(self,deck):
self._showOneCard= False
while self.getPoints() <17:
self.Cards.append(deck.deal())
class Blackjack(Player, object):
def _init_(self):
self._deck = Deck()
self._deck.shuffle()
self._player = Player([self._deck.deal(),
self._deck.deal()])
self._dealer = Dealer([self._deck.deal(),
self._deck.deal()])
def play(self):
print ("Player:\n", self._player)
print ("Dealer:\n", self._dealer)
while True:
choice = input("Do you want to hit? [y/n]: ")
if choice in ("Y","y"):
self._player.hit(self._deck.deal())
points = self._player.getPoints()
print ("Player:\n", self._player)
if points >= 21:
break
else:
break
playerPoints = self._player.getPoints()
if playerPoints> 21:
print ("You bust and lose")
else:
self._dealer.hit(self._deck)
print ("Dealer:\n", self._dealer)
dealerPoints=self._dealer.getpoints()
if dealerPoints >21:
print ("Dealer busts you win")
elif dealerPoints>playerPoints:
print ("Dealer wins")
elif dealerPoints<playerPoints and playerPoints <= 21:
print ("You win")
elif dealerPoints == playerPoints:
if self._player.hasBlackjack() and not self._dealer.hasBlackjack():
print ("You win")
elif not self._player.hasBlackjack() and self._dealer.hasBlackjack():
print ("Dealer wins")
else:
print ("There is a tie")
Blackjack().play()
我得到了
Traceback (most recent call last):
File "C:\Users\Schuler\bj.py", line 151, in <module>
Blackjack().play()
File "C:\Users\Schuler\bj.py", line 117, in play
print ("Player:\n", self._player)
AttributeError: 'Blackjack' object has no attribute '_player'
我直接从书中复制了所有内容,但我无法弄清楚出了什么问题。
_____的修改 _____
所以有人指出我忘记了双重下划线,所以我解决了这个问题。然后我跑了10次,发现它现在运行的小拼写错误。
答案 0 :(得分:1)
看起来您在某些方法定义中遗漏了双下划线。它是__init__
,而不是_init_
。 __str__
,__len__
和其他特殊类方法也是如此。
这些特殊的方法名称必须完全写入,否则它们不会起作用。例如,如果您有一个名为__init__
的方法,那么当您实例化该类型的对象时,该方法中的代码将自动运行。因为你键入错了,所以方法永远不会运行,而你的代码也会出错。
__init__
如何运作的简单说明:
class Player(object):
def __init__(self):
print 'new player object'
Player() # __init__() called automatically and prints 'new player object'