在JavaScript记忆辅助游戏中设置一分钟计时器

时间:2014-11-20 19:48:07

标签: javascript function timer counter countdown

<div id="counter">1:00</div>
function countdown() {
var secs = 60;
function tick() {
    var counter = document.getElementById("counter");
    secs--;
    counter.innerHTML = "0:" + (secs < 10 ? "0" : "") + String(secs);
    if( secs > 0 ) {
        setTimeout(tick, 1000);
    } else {
        alert("Game Over");
    }
}
tick();
}

countdown(60);

我在游戏的这一部分遇到了问题。我试图为游戏设置60秒计时器,从60开始到0结束,当游戏停止并且警报显示游戏结束时。

我对编程很陌生,所以请尽可能多地给我反馈。我在互联网上找到了这个代码,我想出了大部分代码,你能告诉我tick()函数在这里做了什么吗?

3 个答案:

答案 0 :(得分:0)

tick的伪代码:

function tick() {
   reduce counter variable;
   if counter > 0
      wait for 1 second;  (This is what setTimeout(tick, 1000) means)
      call tick() again (recursively)
   }
   else {
     game over
   }
}

答案 1 :(得分:0)

这样的东西?

var countdown = function(sec, tick, done) {
    var interval = setInterval(function(){
        if(sec <= 0) {
            clearInterval(interval);
            done();
        } else {
            tick(sec)
            sec--;
        }
    }, 1000)
}

countdown(10, console.log, function(){console.log('done')})

答案 2 :(得分:0)

以下是一种方法:

首先声明一个用于间隔的变量(应该是'global',附加到窗口):

var countDownInterval = null;

然后,一个触发滴答间隔的功能,你应该在游戏准备开始时调用它:

function startCountDown()
{
    countDownInterval = setInterval(tick,1000); //sets an interval with a pointer to the tick function, called every 1000ms
}

将每秒调用tick函数:

function tick()
{
    // Check to see if the counter has been initialized
    if ( typeof countDownInterval.counter == 'undefined' )
    {
        // It has not... perform the initialization
        countDownInterval.counter = 0; //or 60 and countdown to 0
    }
    else
    {
        countDownInterval.counter++; //or --
    }


    console.log(countDownInterval.counter); //You can always check out your count @ the log console.

    //Update your html/css/images/anything you need to do, e.g. show the count.

    if(60<= countDownInterval.counter) //if limit has been reached
    {
        stopGame(); //function which will clear the interval and do whatever else you need to do.
    }

}

然后你可以在游戏结束后完成你需要做的所有事情的功能:

function stopGame()
{
    clearInterval(countDownInterval);//Stops the interval
    //Then do anything else you want to do, call game over functions, etc.
}

您可以随时致电startCountDown();

来启动计数器