我目前正忙着让计时器在我的迷宫游戏上工作。我基本上希望计时器能够立即开始,一旦你到达终点,计时器就会停止。
这是我目前的代码,我没有包含任何与时间有关的代码,因为我正在撕扯我的头发。任何帮助都会非常有帮助!
var canvas;
var ctx;
var mazeWidth = 510;
var mazeHeight = 510;
var y = 300;
var x = 120;
var maze = new Image();
var collision = 0;
var time = 0
function init()
{
canvas = document.getElementById('canvasMaze');
ctx = canvas.getContext("2d");
maze.src = "maze.png";
return setInterval(draw, 10);
}
function draw()
{
clear();
ctx.fillStyle = "Red";
rect(x, y, 15,15);
ctx.fillText(time + " seconds",10,50);
if (x <= 15)
{
var restart = confirm("It took you " + time + " seconds to complete the maze!");
if (restart == true)
{
x = 250;
y = 250;
time = 0;
}
}
}
function clear()
{
ctx.clearRect(0, 0, mazeWidth, mazeHeight);
ctx.drawImage(maze, 1, 1);
}
function rect(x,y,w,h)
{
ctx.beginPath();
ctx.rect(x,y,w,h);
ctx.closePath();
ctx.fill();
}
function doKeyDown(e)
{
switch (e.keyCode)
{
case 38:
case 87:
if (y - 6 > 10)
{
y -= 6;
clear();
collisionCheck();
if (collision == 1)
{
y += 6;
collision = 0;
}
}
break;
case 40:
case 83:
if (y + 6 < 466 )
{
y += 6;
clear();
collisionCheck();
if (collision == 1)
{
y -= 6;
collision = 0;
}
}
break;
case 37:
case 65:
if (x - 6 > 0)
{
x -= 6;
clear();
collisionCheck();
if (collision == 1)
{
x += 6;
collision = 0;
}
}
break;
case 39:
case 68:
if (x + 6 < 468)
{
x += 6;
clear();
collisionCheck();
if (collision == 1)
{
x -= 6;
collision = 0;
}
}
break;
}
}
function collisionCheck()
{
var imageData = ctx.getImageData(x, y, 18, 18);
var pix = imageData.data;
for (var i = 0; n = pix.length, i < n; i += 4)
{
if (pix[i] == 0)
{
collision = 1;
}
}
}
init();
window.addEventListener('keydown',doKeyDown,true);
答案 0 :(得分:2)
您可能希望在页面加载或初始化时获取当前时间,并可能将其存储在全局变量中。然后,每次调用绘图功能时,您都可以确定从初始时间减去当前时间所经过的时间。
var initialTime = new Date();
var lastUpdate = new Date();
var minTime = 100;
function draw()
{
...
var currentTime = new Date();
//Don't update if enough time has not passed
if(currentTime - lastUpdate < minTime)
{
//Don't update the timer
}
else
{
//Update the timer
}
var timeTaken = currentTime - initialTime;
if(x <= 15)
{
var restart = confirm("It took you " + timeTaken + " seconds to complete the maze!");
}
...
lastUpdate = Date.Now();
}
}