下面是我需要从C中读取的lua表:
listen = {
{ port = 1234, address = "192.168.1.1", userdata = "liunx" },
{ port = 1235, address = "192.168.1.2", userdata = "liunx1" },
{ port = 1236, address = "192.168.1.3", userdata = "liunx2" }
}
下面是c代码:
#include <lua.h> /* Always include this when calling Lua */
#include <lauxlib.h> /* Always include this when calling Lua */
#include <lualib.h> /* Prototype for luaL_openlibs(), */
/* always include this when calling Lua */
#include <stdlib.h> /* For function exit() */
#include <stdio.h> /* For input/output */
void bail(lua_State *L, char *msg){
fprintf(stderr, "\nFATAL ERROR:\n %s: %s\n\n",
msg, lua_tostring(L, -1));
exit(1);
}
int main(void)
{
lua_State *L;
L = luaL_newstate(); /* Create Lua state variable */
luaL_openlibs(L); /* Load Lua libraries */
if (luaL_loadfile(L, "cfg.lua"))
bail(L, "luaL_loadfile() failed");
if (lua_pcall(L, 0, 0, 0))
bail(L, "lua_pcall() failed");
// how to read???
lua_getglobal(L, "listen");
lua_close(L);
return 0;
}
我想旅行这个表格,其中可能包含while循环中的一些数据,但实际上不知道该怎么做,所以任何提示?
非常感谢您的提示!以下是工作代码:
#include <lua.h> /* Always include this when calling Lua */
#include <lauxlib.h> /* Always include this when calling Lua */
#include <lualib.h> /* Prototype for luaL_openlibs(), */
/* always include this when calling Lua */
#include <stdlib.h> /* For function exit() */
#include <stdio.h> /* For input/output */
void bail(lua_State *L, char *msg)
{
fprintf(stderr, "\nFATAL ERROR:\n %s: %s\n\n",
msg, lua_tostring(L, -1));
exit(1);
}
int main(void)
{
lua_State *L;
static struct {
const char * name;
int type;
} fields[] = {
{"port", LUA_TNUMBER},
{"address", LUA_TSTRING},
{"userdata", LUA_TSTRING},
{NULL, 0}
};
L = luaL_newstate(); /* Create Lua state variable */
luaL_openlibs(L); /* Load Lua libraries */
if (luaL_loadfile(L, "cfg.lua"))
bail(L, "luaL_loadfile() failed");
if (lua_pcall(L, 0, 0, 0))
bail(L, "lua_pcall() failed");
lua_getglobal(L, "listen");
luaL_checktype(L, -1, LUA_TTABLE);
int i;
for (i = 1; ; i++) {
lua_rawgeti(L, -1, i);
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
break;
}
// an element of the 'listen' table should now be at the top of the stack
luaL_checktype(L, -1, LUA_TTABLE);
// read the content of that element
int field_index;
for (field_index = 0; (fields[field_index].name != NULL
&& fields[field_index].name != NULL); field_index++) {
lua_getfield(L, -1, fields[field_index].name);
luaL_checktype(L, -1, fields[field_index].type);
// you should probably use a function pointer in the fields table.
// I am using a simple switch/case here
switch(field_index) {
case 0:
printf("port: %d\n", (int)lua_tonumber(L, -1));
// do what you want with port
break;
case 1:
printf("address: %s\n", lua_tostring(L, -1));
break;
case 2:
// handle userdata
printf("userdata: %s\n", lua_tostring(L, -1));
break;
}
// remove the field value from the top of the stack
lua_pop(L, 1);
}
// remove the element of the 'listen' table from the top of the stack.
lua_pop(L, 1);
}
lua_close(L);
return 0;
}
答案 0 :(得分:7)
你不是太远了。这里的关键是要了解Lua API如何将堆栈用于所有内容。
这是一个未经测试的代码示例,可以帮助您:
// this will be used to validate our table
static struct {
const char * name;
int type;
} fields[] = {
{"port", LUA_TNUMBER},
{"address", LUA_TSTRING},
{"userdata", LUA_TSTRING},
NULL
};
lua_getglobal(L, "listen");
// the 'listen' table should be at the top of the stack
luaL_checktype(L, -1, LUA_TTABLE);
// iterate the listen table
int i;
for (i = 1; ; i++) {
lua_rawgeti(L, -1, i);
// when you get nil, you're done
if (lua_isnil(L, -1)) {
lua_pop(L,1);
break;
}
// an element of the 'listen' table should now be at the top of the stack
luaL_checktype(L, -1, LUA_TTABLE);
// read the content of that element
int field_index;
for (field_index = 0; fields[field_index] != NULL; field_index++) {
lua_getfield(L, -1, fields[field_index].name);
luaL_checktype(L, -1, fields[field_index].type);
// you should probably use a function pointer in the fields table.
// I am using a simple switch/case here
switch(field_index) {
case 0:
port = lua_tonumber(L, -1);
// do what you want with port
break;
case 1:
address = lua_tostring(L, -1);
break;
case 2:
// handle userdata
break;
}
// remove the field value from the top of the stack
lua_pop(L, 1);
}
// remove the element of the 'listen' table from the top of the stack.
lua_pop(L, 1);
}
我建议您使用这些文档:Lua API table Lua API ref