如何通过引用或指针传递功能对象(仿函数)?

时间:2014-11-17 18:19:21

标签: c++ pointers reference functor

以下C ++代码是我试图解决的问题的简化。

它生成一个随机数,然后调用功能对象做出决定并生成输出。

代码详细介绍了功能对象,功能和主程序。提供样本输出。我添加了复制构造函数,复制赋值,移动构造函数和&移动分配代码,试图阐明这里发生的事情。

我对使用功能对象相对较新,并且一直试图找出为什么有这么多的调用复制构造函数,移动构造函数和析构函数。实际上对析构函数的多次调用在我的实际应用程序中引起了麻烦,其中函数对象已在其构造函数中分配了资源。

我的问题是:

是否有办法修改此代码,以便传递指向功能对象的指针或引用;这样除了程序完成之外,不需要复制,移动或破坏对象?

#include <functional>
#include <iostream>
#include <stdlib.h>
#include <chrono>
#include <thread>

class RelativeValue
{
public:
    //Constructor
    RelativeValue(const int bdry) : boundary(bdry)
    {
        std::cout << "RelativeValue: Constructor" << std::endl;
    }

    //Copy Constructor
    RelativeValue(const RelativeValue &orig) : boundary(orig.boundary)
    {
        std::cout << "RelativeValue: Copy Constructor" << std::endl;
    }

    //Copy assignment
    RelativeValue& operator= (const RelativeValue &that)
    {
        std::cout << "RelativeValue: Copy Assignment Constructor" << std::endl;     
        if (this != &that)
        {           
            boundary = that.boundary;
        }
        return *this;
    }

    //Move constructor
    RelativeValue(RelativeValue &&orig) /*noexcept NOT VS2013*/ : boundary(orig.boundary)
    {
        std::cout << "RelativeValue: Move Constructor" << std::endl;        
    }

    //Move Assignment
    RelativeValue& operator=(RelativeValue &&that) /*noexcept NOT VS2013*/
    {
        std::cout << "RelativeValue: Move Assignment Constructor" << std::endl;
        if (this != &that)
        {
            boundary = that.boundary;           
        }
        return *this;
    }

    //Operators
    bool operator==(const RelativeValue &anotherRelativeValue) const
    {
        return (boundary == anotherRelativeValue.boundary);
    }

    void operator()(const int &in)
    {
        if (in < boundary)
        {
            std::cout << in << " < " << boundary << std::endl;
        }
        else if (in > boundary)
        {
            std::cout << in << " > " << boundary << std::endl;
        }
        else if (in == boundary)
        {
            std::cout << in << " == " << boundary << std::endl;
        }       
    }

    ~RelativeValue()
    {
        std::cout << "RelativeValue: Destructor Called." << std::endl;
    }

private:
    int boundary;
};


void reactor(const int &iterations, const std::function <void(int)> &functionObject)
{
int runLoop(0);
int number(0);
int returnValue(0);
srand(time(NULL));
while (runLoop < iterations)
 {
  number = rand() % 100 + 1;//in the range 1 to 100
  functionObject(number);//call the functional-object
  std::this_thread::sleep_for(std::chrono::milliseconds(1000));
  ++runLoop;
 }
}


int main(int argc, char* argv[])
{
    //Want to create the functional-object here.
    RelativeValue rv(50);       
    //Then pass the functional object to the reactor.
    std::thread t1(reactor, 10, rv);//do the work.  
    t1.join();//wait for it.....    
    return 0;
}

输出:

RelativeValue: Constructor
RelativeValue: Copy Constructor
RelativeValue: Move Constructor
RelativeValue: Move Constructor
RelativeValue: Move Constructor
RelativeValue: Copy Constructor
RelativeValue: Destructor Called.
85 > 50
RelativeValue: Destructor Called.
RelativeValue: Destructor Called.
63 > 50
47 < 50
92 > 50
80 > 50
12 < 50
57 > 50
10 < 50
66 > 50
89 > 50
RelativeValue: Destructor Called.
RelativeValue: Destructor Called.
RelativeValue: Destructor Called.

1 个答案:

答案 0 :(得分:2)

Functors旨在充当普通的旧C函数,这意味着它们应该很小,或者至少很容易复制。函数通常按值传递。以标准库<algorithm>为例。

但是即使你使用operator()来做一些不仅仅是一个简单函数的东西,即你的函子里面有很多状态和机器,你也不应该担心复制ctors,析构函数等。启用优化后,大部分对象绕过将被删除。

如果您不信任编译器技能,最好的解决方案是使用std::ref()std::cref(),它们使用正确的值语义创建引用。