http://i.imgur.com/xkWTk9i.png我已经让这个矩形从上到下。我遇到的问题是我希望它每2秒重复一次,所以另一个矩形跟随它。我希望我的代码每隔2秒生成一个矩形,然后让它重复,就像绿色的管道一样。谢谢。 (我之前已经开始工作,但我错误地删除了我的项目,并且无法弄清楚我是如何做到的。)我在Swift中使用Spritekit。
。
class GameScene: SKScene {
let sprite = SKSpriteNode(imageNamed: "Rectangle 12")
override func didMoveToView(view: SKView) {
self.addChild(sprite)
//run doAction function
doAction()
}
//movement of rectangle
func createRectangle() {
let moveToBottom = SKAction.moveByX(0, y: 0 - self.frame.size.width , duration:
NSTimeInterval (3.0))
let removeTheNode = SKAction.removeFromParent()
let moveAndRemovePipes = SKAction.sequence([moveToBottom, removeTheNode])
let repeatAction = SKAction.repeatActionForever(moveAndRemovePipes)
sprite.xScale = 1
sprite.yScale = 1
sprite.position = CGPoint(x:0,y:0)
sprite.runAction(repeatAction)
}
//spawn multiple rectangles after 3 or 4 seconds
func doAction() {
let generateRectangles = SKAction.sequence([
SKAction.runBlock(self.createRectangle),
SKAction.waitForDuration(NSTimeInterval(3.0))])
let endlessAction = SKAction.repeatActionForever(generateRectangles)
runAction(endlessAction)
}
}
答案 0 :(得分:10)
您可以使用NSTimer
重复执行功能。
override func didMoveToView(view: SKView) {
self.addChild(sprite)
var timer = NSTimer.scheduledTimerWithTimeInterval(0.2, target: self, selector: "doAction", userInfo: nil, repeats: true)
}
这将每2秒重复执行一次函数。
编辑:
你也可以这样做:
override func didMoveToView(view: SKView) {
self.addChild(sprite)
runAction(SKAction.repeatActionForever(SKAction.sequence([SKAction.runBlock(doAction), SKAction.waitForDuration(1.0)])))
}
答案 1 :(得分:1)
run(SKAction.repeatForever(SKAction.sequence([SKAction.run(doAction), SKAction.wait(forDuration: 2.0)])))