游戏在Xcode 6中乱码?

时间:2014-11-11 00:24:33

标签: ios objective-c xcode6

在Xcode 5中,我的游戏工作得很好,当我的计算机更新到Xcode 6时,它变得越来越多。我不确切知道发生了什么。我认为它可能需要与显示分数的文本连接的NSStrings做一些事情。每当得分变为1时,游戏就会重置。也许它在touchesBegan:withEvent:

中编码错误

游戏是一艘穿过洞穴的潜水艇,每半秒钟就能获得积分,并在潜水艇击中硬币时赚取金币。下面是代码部分,但我不知道错误来自何处。

-(void)NewGame{
    Coin.hidden = YES;
    Coin2.hidden = YES;

    Ruby.hidden = YES;
    Ruby2.hidden = YES;

    Intro1.hidden = NO;
    Intro2.hidden = NO;
    Intro3.hidden = NO;
    Intro8.hidden = NO;
    IntroC.hidden = NO;

    Start = YES;
    ScoreNumber = 0;
    Score.text = [NSString stringWithFormat:@"Score: 0"];
    CoinNumber = 0;
    CoinCount.text = [NSString stringWithFormat:@"Coins: 0"];


    Intro3.text = [NSString stringWithFormat:@"HighScore: %i", HighScoreAttack];

    IntroC.text = [NSString stringWithFormat:@"Total Coins: %i", TotalCoins];
}

-(void)Fishmove {
    [self Collision];

    Submarine.center = CGPointMake(Submaine.center.x, Submarine.center.y + y);


    Obstacle.center = CGPointMake(Obstacle.center.x - 10, Obstacle.center.y);
    Obstacle2.center = CGPointMake(Obstacle2.center.x - 10, Obstacle2.center.y);
    Bottom1.center = CGPointMake(Bottom1.center.x - 10, Bottom1.center.y);
    Bottom2.center = CGPointMake(Bottom2.center.x - 10, Bottom2.center.y);
    Bottom3.center = CGPointMake(Bottom3.center.x - 10, Bottom3.center.y);
    Bottom4.center = CGPointMake(Bottom4.center.x - 10, Bottom4.center.y);
    Bottom5.center = CGPointMake(Bottom5.center.x - 10, Bottom5.center.y);
    Bottom6.center = CGPointMake(Bottom6.center.x - 10, Bottom6.center.y);
    Bottom7.center = CGPointMake(Bottom7.center.x - 10, Bottom7.center.y);
    Top1.center = CGPointMake(Top1.center.x - 10, Top1.center.y);
    Top2.center = CGPointMake(Top2.center.x - 10, Top2.center.y);
    Top3.center = CGPointMake(Top3.center.x - 10, Top3.center.y);
    Top4.center = CGPointMake(Top4.center.x - 10, Top4.center.y);
    Top5.center = CGPointMake(Top5.center.x - 10, Top5.center.y);
    Top6.center = CGPointMake(Top6.center.x - 10, Top6.center.y);
    Top7.center = CGPointMake(Top7.center.x - 10, Top7.center.y);
    Coin.center = CGPointMake(Coin.center.x - 10, Coin.center.y);
    Coin2.center = CGPointMake(Coin2.center.x - 10, Coin2.center.y);
    Ruby.center = CGPointMake(Ruby.center.x - 10, Ruby.center.y);
    Ruby2.center = CGPointMake(Ruby2.center.x - 10, Ruby2.center.y);


    if (Obstacle.center.x < 0) {
        Obstacle.hidden = NO;
        RadnomPosition = arc4random() %75;
        RadnomPosition = RadnomPosition +110;
        Obstacle.center = CGPointMake(560, RadnomPosition);
    }

    if (Obstacle2.center.x < 0) {
        Obstacle2.hidden = NO;
        RadnomPosition = arc4random() %75;
        RadnomPosition = RadnomPosition + 110;
        Obstacle2.center = CGPointMake(560, RadnomPosition);

    }


    if (Coin.center.x < 0) {
        Coin.hidden = NO;
        RadnomPosition = arc4random() %250;
        RadnomPosition = RadnomPosition +110;
        Coin.center = CGPointMake(560, RadnomPosition);
    }

    if (Coin2.center.x < 0) {
        Coin2.hidden = NO;
        RadnomPosition = arc4random() %150;
        RadnomPosition = RadnomPosition + 110;
        Coin2.center = CGPointMake(560, RadnomPosition);
    }
    if (Coin.center.y > 250) {
        Coin.hidden = YES;
    }
    if (Coin2.center.y > 250) {
        Coin2.hidden = YES;
    }
}


-(void)Scoring{
    ScoreNumber = ScoreNumber + 1;
    Score.text = [NSString stringWithFormat:@"Score: %i",ScoreNumber];
}

(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
    if (Start == YES) {

        Intro1.hidden = YES;


        timer = [NSTimer scheduledTimerWithTimeInterval:0.05 target: self selector:@selector(Fishmove) userInfo:nil repeats:YES];

        Scorer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(Scoring) userInfo:nil repeats:YES];


        CoinScorer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(Collision) userInfo:nil repeats:YES];
        Start = NO;

        Obstacle2.hidden = NO;

        Coin.hidden = NO;
        Coin2.hidden = NO;

        RadnomPosition = arc4random() %75;
        RadnomPosition = RadnomPosition + 110;
        Obstacle.center = CGPointMake(570, RadnomPosition);

        RadnomPosition = arc4random() %75;
        RadnomPosition = RadnomPosition + 110;
        Obstacle2.center = CGPointMake(855, RadnomPosition);


        RadnomPosition = arc4random() %75;
        RadnomPosition = RadnomPosition + 110;
        Coin.center = CGPointMake(712.5, RadnomPosition);

        RadnomPosition = arc4random() %75;
        RadnomPosition = RadnomPosition + 110;
        Coin2.center = CGPointMake(997.5, RadnomPosition);


        RadnomPosition = arc4random() %75;
        RadnomPosition = RadnomPosition + 110;
        Ruby.center = CGPointMake(712.5, RadnomPosition);

        RadnomPosition = arc4random() %75;
        RadnomPosition = RadnomPosition + 110;
        Ruby2.center = CGPointMake(997.5, RadnomPosition);

        RadnomPosition = arc4random() %55;
        Top1.center = CGPointMake(560, RadnomPosition);
        RadnomPosition = RadnomPosition + 265;
        Bottom1.center = CGPointMake(560, RadnomPosition);

        RadnomPosition = arc4random() %55;
        Top2.center = CGPointMake(640, RadnomPosition);
        RadnomPosition = RadnomPosition + 265;
        Bottom2.center = CGPointMake(640, RadnomPosition);

        RadnomPosition = arc4random() %55;
        Top3.center = CGPointMake(720, RadnomPosition);
        RadnomPosition = RadnomPosition + 265;
        Bottom3.center = CGPointMake(720, RadnomPosition);

        RadnomPosition = arc4random() %55;
        Top4.center = CGPointMake(800, RadnomPosition);
        RadnomPosition = RadnomPosition + 265;
        Bottom4.center = CGPointMake(800, RadnomPosition);

        RadnomPosition = arc4random() %55;
        Top5.center = CGPointMake(880, RadnomPosition);
        RadnomPosition = RadnomPosition + 265;
        Bottom5.center = CGPointMake(880, RadnomPosition);

        RadnomPosition = arc4random() %55;
        Top6.center = CGPointMake(960, RadnomPosition);
        RadnomPosition = RadnomPosition + 265;
        Bottom6.center = CGPointMake(960, RadnomPosition);

        RadnomPosition = arc4random() %55;
        Top7.center = CGPointMake(1140, RadnomPosition);
        RadnomPosition = RadnomPosition + 265;
        Bottom7.center = CGPointMake(1140, RadnomPosition);
    }
    y = -7;
}

-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
    y = 7;
}

1 个答案:

答案 0 :(得分:0)

问题在于调用不应该重置游戏的方法。你遗漏了你的碰撞方法,所以我不知道那个方法做了什么。我没有看到发布的代码中的任何内容会重置游戏。

我认为问题可能在于你的碰撞方法,因为你有一个调用与你的评分方法相同的计时器。当得分变为1时,它们都被调用,而得分方法中没有任何可以重置游戏的东西。