我已将Boost日间客户端教程中的UDP客户端代码修改为以下内容:
class UDPClient
{
public:
udp::socket* socket;
udp::endpoint* receiver_endpoint;
boost::array<char, 1024> recv_buffer;
UDPClient();
void do_receive();
void handle_receive(const boost::system::error_code& error, size_t);
};
UDPClient::UDPClient()
{
boost::asio::io_service io_service;
udp::resolver resolver(io_service);
udp::resolver::query query(udp::v4(), "127.0.0.1", "8888");
receiver_endpoint = new udp::endpoint(*resolver.resolve(query));
socket = new udp::socket(io_service);
socket->open(udp::v4());
do_receive();
while (true)
{
io_service.poll();
Sleep(1);
}
}
void UDPClient::do_receive()
{
socket->async_receive_from(boost::asio::buffer(recv_buffer), *receiver_endpoint,
boost::bind(&UDPClient::handle_receive, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void UDPClient::handle_receive(const boost::system::error_code& error, size_t bytes_transferred)
{
cout << "ulala" << endl;
if (!error || error == boost::asio::error::message_size)
do_receive();
}
如果一切按计划进行,&#34; ulala&#34;只有在收到消息时才会打印。然而,这不是这里的情况......处理程序被即时调用并且&#34; ulala&#34;无论是否有传入消息,都会打印。我尝试了一些不同的东西:使用io_service.run()和io_service.run_one()交换io_service.poll(),以及删除Sleep(1),但这些更改都不会对问题产生任何影响。我该怎么办?
提前致谢!
答案 0 :(得分:3)
socket = new udp::socket(io_service);
socket->open(udp::v4());
设置一个套接字以发送到任意端点。要接收(&#34;听&#34;),请使用
socket = new udp::socket(io_service, udp::endpoint(udp::v4(), 8888));
除此之外,socket和receiver_endpoint现在泄露了。解决这个问题:
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/array.hpp>
#include <iostream>
using boost::asio::ip::udp;
class UDPClient
{
public:
boost::asio::io_service io_service;
udp::socket socket;
udp::endpoint receiver_endpoint;
boost::array<char, 1024> recv_buffer;
UDPClient();
void do_receive();
void handle_receive(const boost::system::error_code& error, size_t);
};
UDPClient::UDPClient()
: io_service(),
socket(io_service, {udp::v4(), 8888})
{
do_receive();
io_service.run();
}
void UDPClient::do_receive()
{
socket.async_receive_from(boost::asio::buffer(recv_buffer), receiver_endpoint,
boost::bind(&UDPClient::handle_receive, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void UDPClient::handle_receive(const boost::system::error_code& error, size_t bytes_transferred)
{
std::cout << "ulala" << std::endl;
std::cout << "Received: '" << std::string(recv_buffer.begin(), recv_buffer.begin()+bytes_transferred) << "'\n";
if (!error || error == boost::asio::error::message_size)
do_receive();
}
int main()
{
UDPClient updclient;
}
这也会打印收到的消息(假设它是可打印的)。见
是一种可以同时处理多个UDP请求的方法。