我正在尝试检查点是否在多边形内部。为此,我想使用boost库。我的问题是如何修改boost中的示例,以便不是通过read_wkt读取点,而是从std向量中读取它们。
这是来自boost的示例代码:
#include <iostream>
#include <list>
#include <boost/geometry.hpp>
#include <boost/geometry/geometries/point_xy.hpp>
#include <boost/geometry/geometries/polygon.hpp>
int main()
{
typedef boost::geometry::model::d2::point_xy<double> point_type;
typedef boost::geometry::model::polygon<point_type> polygon_type;
polygon_type poly;
boost::geometry::read_wkt(
"POLYGON((2 1.3,2.4 1.7,2.8 1.8,3.4 1.2,3.7 1.6,3.4 2,4.1 3,5.3 2.6,5.4 1.2,4.9 0.8,2.9 0.7,2 1.3)"
"(4.0 2.0, 4.2 1.4, 4.8 1.9, 4.4 2.2, 4.0 2.0))", poly);
point_type p(4, 1);
std::cout << "within: " << (boost::geometry::within(p, poly) ? "yes" : "no") << std::endl;
return 0;
}
这是我的vecPoints:
struct PNTS{
int x;
int y;
}
std::vector<PNTS> vecPoints;
请注意:我的问题是不与多边形算法中的点相关。
答案 0 :(得分:2)
我不太了解几何概念。但是,这看起来应该很接近,或者至少会给你一些如何做事的灵感。
更新将序列化添加到 WKT,以便我们确认polyon是相同的。
<强> Live On Coliru 强>
#include <iostream>
#include <list>
#include <boost/geometry.hpp>
#include <boost/geometry/geometries/point_xy.hpp>
#include <boost/geometry/geometries/polygon.hpp>
#include <boost/geometry/io/io.hpp>
int main()
{
typedef boost::geometry::model::d2::point_xy<double> point_type;
typedef boost::geometry::model::polygon<point_type> polygon_type;
polygon_type poly;
poly.outer().assign({
point_type { 2, 1.3 },
point_type { 2.4, 1.7 },
point_type { 2.8, 1.8 },
point_type { 3.4, 1.2 },
point_type { 3.7, 1.6 },
point_type { 3.4, 2 },
point_type { 4.1, 3 },
point_type { 5.3, 2.6 },
point_type { 5.4, 1.2 },
point_type { 4.9, 0.8 },
point_type { 2.9, 0.7 },
point_type { 2, 1.3 },
});
poly.inners().emplace_back();
poly.inners().back().assign({
{ 4.0, 2.0 },
{ 4.2, 1.4 },
{ 4.8, 1.9 },
{ 4.4, 2.2 },
{ 4.0, 2.0 },
});
point_type p(4, 1);
std::cout << "within: " << (boost::geometry::within(p, poly) ? "yes" : "no") << std::endl;
std::cout << boost::geometry::wkt(poly) << "\n";
}
打印
within: yes
POLYGON((2 1.3,2.4 1.7,2.8 1.8,3.4 1.2,3.7 1.6,3.4 2,4.1 3,5.3 2.6,5.4 1.2,4.9 0.8,2.9 0.7,2 1.3),(4 2,4.2 1.4,4.8 1.9,4.4 2.2,4 2))
答案 1 :(得分:2)
如果像评论者说的那样,你认为手动创建WKT更容易,这是一种方法,在〜2行代码中,不使用Boost几何中的任何东西:
using namespace boost::spirit::karma;
std::cout << format_delimited("POLYGON(" << *('(' << auto_%',' << ')') << ")\n", ' ', rings);
完整演示 Live On Coliru
#include <iostream>
#include <boost/fusion/adapted/boost_tuple.hpp>
#include <boost/spirit/include/karma.hpp>
int main()
{
using Ring = std::vector<boost::tuple<double,double>>;
std::vector<Ring> rings = {
{ { 2, 1.3 }, { 2.4, 1.7 }, { 2.8, 1.8 }, { 3.4, 1.2 },
{ 3.7, 1.6 }, { 3.4, 2 }, { 4.1, 3 }, { 5.3, 2.6 },
{ 5.4, 1.2 }, { 4.9, 0.8 }, { 2.9, 0.7 }, { 2, 1.3 },
},
{ { 4.0, 2.0 }, { 4.2, 1.4 }, { 4.8, 1.9 }, { 4.4, 2.2 }, { 4.0, 2.0 },
}
};
using namespace boost::spirit::karma;
std::cout << format_delimited("POLYGON(" << *('(' << auto_%',' << ')') << ")\n", ' ', rings);
}
打印:
POLYGON( ( 2.0 1.3 , 2.4 1.7 , 2.8 1.8 , 3.4 1.2 , 3.7 1.6 , 3.4 2.0 , 4.1 3.0 , 5.3 2.6 , 5.4 1.2 , 4.9 0.8 , 2.9 0.7 , 2.0 1.3 ) ( 4.0 2.0 , 4.2 1.4 , 4.8 1.9 , 4.4 2.2 , 4.0 2.0 ) )
答案 2 :(得分:2)
如果要在boost中的多边形内添加矢量成员:
using boost::geometry::append;
using boost::geometry::make;
using boost::geometry::correct;
std::vector<PNTS>::iterator iter;
for(iter = vecPoints.begin(); iter != vecPoints.end(); iter++)
{
PNTS ver = *iter;
append( poly, make<boost2dPoint>(ver.x, ver.y) );
}
// you have to close polygon by inserting first element as the last again
PNTS last = vecPoints[vecPoints.size()-1];
append( poly, make<boost2dPoint>(last.x, last.y) );
// you can also correct the polygon orientation
correct(poly);