我有这个课,但我想把它变成2D维数组。而且我不知道该怎么做...每个人都告诉我创建2D数组,这样我就可以轻松地调用它并读取数组......但我发现这种制作方式。 现在存储这个时间的数组或网格将是有帮助的。 将此类传输到数组的任何代码都会有所帮助。
武器基础是继承2个额外的类。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RPG
{
class WeaponList
{
private WeaponBase WoodenSword;
private WeaponBase RustySword;
private WeaponBase IronSword;
private WeaponBase SteelSword;
private WeaponBase BoardSword;
private WeaponBase MythrilSword;
private WeaponBase BloodSword;
private WeaponBase CoralSword;
private WeaponBase AncientSword;
public void CreateWeapon()
{
WoodenSword = new WeaponBase();
WoodenSword.ItemName = "Wooden Sword";
WoodenSword.ItemDescription = "A basic traning sword...can do some damage";
WoodenSword.IsStackable = true;
WoodenSword.Attack = 4;
WoodenSword.WeaponType = WeaponBase.WeaponTypes.Sword;
WoodenSword.ItemID = 1;
WoodenSword.Price = 10;
RustySword = new WeaponBase();
RustySword.ItemName = "Rysty Sword";
RustySword.ItemDescription = "Old rusty sword....still better than wooden one";
RustySword.Attack = 5;
RustySword.IsStackable = true;
RustySword.WeaponType = WeaponBase.WeaponTypes.Sword;
RustySword.ItemID = 2;
RustySword.Price = 50;
IronSword = new WeaponBase();
IronSword.ItemName = "Iron Sword";
IronSword.ItemDescription = "This sword has a broad and sturdy blade, but its iron construction makes it very heavy.";
IronSword.IsStackable = true;
IronSword.Attack = 6;
IronSword.WeaponType = WeaponBase.WeaponTypes.Sword;
IronSword.ItemID = 3;
IronSword.Price = 100;
SteelSword = new WeaponBase();
SteelSword.ItemName = "Steel Sword";
SteelSword.ItemDescription = "Hardend version of iron sword";
SteelSword.IsStackable = true;
SteelSword.Attack = 7;
SteelSword.WeaponType = WeaponBase.WeaponTypes.Sword;
SteelSword.ItemID = 4;
SteelSword.Price = 500;
BoardSword = new WeaponBase();
BoardSword.ItemName = "Borad Sword";
BoardSword.ItemDescription = "This broad-bladed sword is suited for large slashing strokes. It is inexpensive, but not particularly powerful. ";
BoardSword.IsStackable = true;
BoardSword.Attack = 8;
BoardSword.WeaponType = WeaponBase.WeaponTypes.Sword;
BoardSword.ItemID = 5;
BoardSword.Price = 800;
MythrilSword = new WeaponBase();
MythrilSword.ItemName = "Mythril Sword";
MythrilSword.ItemDescription = "A sword forged from the metal known as mythril. Its brilliantly shining blade is incredibly lightweight.";
MythrilSword.IsStackable = true;
MythrilSword.Attack = 10;
MythrilSword.WeaponType = WeaponBase.WeaponTypes.Sword;
MythrilSword.ItemID = 6;
MythrilSword.Price = 1600;
BloodSword = new WeaponBase();
BloodSword.ItemName = "Blood Sword";
BloodSword.ItemDescription = "The blade of this sword is a deep crimson, as if it were drenched in blood. It is cruelly sharp.";
BloodSword.IsStackable = true;
BloodSword.Attack = 8;
BloodSword.WeaponType = WeaponBase.WeaponTypes.Sword;
BloodSword.ItemID = 7;
BloodSword.Price = 1400;
BloodSword.specialAttack = "Drains Foe's HP";
CoralSword = new WeaponBase();
CoralSword.ItemName = "Coral Sword";
CoralSword.ItemDescription = "The handle of this single-edged sword has been decorated with intricate coral piecework.";
CoralSword.IsStackable = true;
CoralSword.Attack = 11;
CoralSword.WeaponType = WeaponBase.WeaponTypes.Sword;
CoralSword.ItemID = 8;
CoralSword.Price = 2200;
CoralSword.specialAttack = "Element: Thunder";
AncientSword = new WeaponBase();
AncientSword.ItemName = "Ancient Sword";
AncientSword.ItemDescription = "A sword constructed using ancient techniques that have long since perished from the world.";
AncientSword.IsStackable = true;
AncientSword.Attack = 11;
AncientSword.WeaponType = WeaponBase.WeaponTypes.Sword;
AncientSword.ItemID = 9;
AncientSword.Price = 3300;
}
}
}
答案 0 :(得分:1)
嗯,我不确定你做了什么,但制作2D数组非常简单:
int[,] MyArray = new int[3,4];
// Access like this:
MyArray[0,0] = 1;
MyArray[0,1] = 2;
MyArray[0,2] = 3;
// Etc...
// To Populate using a For Loop:
int i = 0;
for(int x=0; x < 3; x++)
for(int y=0; y < 4; y++)
{
i++;
MyArray[x, y] = i;
}
这就是你制作2D阵列的方法。
为课堂制作它是一个类似的过程:
MyClass[,] MyArray = new MyClass[3,4];
// Access like this:
MyClass[0,0] = new MyClass();
MyClass[0,1] = new MyClass();
MyClass[0,2] = new MyClass();
// Etc...
// To Populate using a For Loop:
for(int x=0; x < 3; x++)
for(int y=0; y < 4; y++)
{
MyClass[x, y] = new MyClass();
}
正如您所看到的,为类创建2D数组几乎是一样的。
答案 1 :(得分:0)
我建议这样(vb-pseudo code)。
Class WeaponBase
ItemName
ItemDescription
IsStackable
...
End Class
Class Weapons
inherits list (of WeaponBass)
Sub CreateWeapon
' here i will read data from XML or JSON instead of this below
w = new WeaponBase();
w.ItemName = "Wooden Sword";
w.ItemDescription = "A basic traning sword...can do some damage";
w.IsStackable = true;
add(w)
w = new WeaponBase();
w.ItemName = "Metal Sword";
w.ItemDescription = "A basic traning sword...can do some damage";
w.IsStackable = true;
add(w)
End Sub
Sub CreateNewItem(_name, _desc, _stackable)
w = new WeaponBase();
w.ItemName = _name;
w.ItemDescription = _desc;
w.IsStackable = _stackable;
add(w)
End Sub
End Class
现在你有一份武器清单,你可以轻松访问并按照自己的意愿行事。