我正在python中构建一个刽子手游戏,并且出于某种原因,当尝试在函数def drawGameOver中显示游戏而不是消息时,我得到以下错误:"' str'对象没有属性' render'"。我的代码有什么问题?我将如何展示" Game Over"朝屏幕的底部中间?我已经给出了我认为唯一相关的代码。错误是针对" #display游戏而不是消息"评论。谢谢!
# this function draws the game over screen
def drawGameOver(screen, fontObj, gameOverMsg, secretWord):
# draw a filled rectangle
pygame.draw.rect(screen,(0,0,255),(0,375,640,100))
# draw a border rectangle
# display the game over message
overMsg = fontObj.render(gameOverMsg, True, (255,255,255),(0,0,0))
overRect = overMsg.get_rect()
screen.blit(overMsg,overRect)
# display the secret word
print("")
def main():
# initialize pygame
pygame.init()
# create the screen
screen = pygame.display.set_mode((640,440))
# fill the screen w/ white
screen.fill((255,255,255))
fontObj = pygame.font.SysFont('bookantiqua', 28, True, False)
# here is the magic: making the text input
# create an input with a max length of 45,
# and a red color and a prompt saying 'type here: '
txtbx = eztext.Input(x=0, y=350, color=(0,0,0), prompt='You entered: ')
# get the secret word
secretWord = getRandomWord(words)
#variables to hold the incorrect and correct letters
missedLetters = ""
correctLetters = ""
#gameoverMsg is initialized to be empty
gameOverMsg = "Game Over"
#game is not over yet
gameIsDone = False
答案 0 :(得分:1)
您传入的fontObj
看起来像是一个字符串而不是字体对象。这是你要渲染的唯一东西。
答案 1 :(得分:0)
问题是我需要在这个特定的功能中重新定义fontObj。