带箭头的JavaFX线/曲线

时间:2014-11-02 17:58:44

标签: javafx curve arrows

我正在JavaFX中创建一个图形,它应该通过有向边连接。最好的是双三次曲线。有谁知道如何添加箭头?

箭头当然应该根据曲线的末端旋转。

这是一个没有箭头的简单示例:

import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.shape.CubicCurve;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;

public class BasicConnection extends Application {

    public static void main(String[] args) {
        launch(args);
    }

    @Override
    public void start(Stage primaryStage) {

        Group root = new Group();

        // bending curve
        Rectangle srcRect1 = new Rectangle(100,100,50,50);
        Rectangle dstRect1 = new Rectangle(300,300,50,50);

        CubicCurve curve1 = new CubicCurve( 125, 150, 125, 200, 325, 200, 325, 300);
        curve1.setStroke(Color.BLACK);
        curve1.setStrokeWidth(1);
        curve1.setFill( null);

        root.getChildren().addAll( srcRect1, dstRect1, curve1);

        // steep curve
        Rectangle srcRect2 = new Rectangle(100,400,50,50);
        Rectangle dstRect2 = new Rectangle(200,500,50,50);

        CubicCurve curve2 = new CubicCurve( 125, 450, 125, 450, 225, 500, 225, 500);
        curve2.setStroke(Color.BLACK);
        curve2.setStrokeWidth(1);
        curve2.setFill( null);

        root.getChildren().addAll( srcRect2, dstRect2, curve2);

        primaryStage.setScene(new Scene(root, 800, 600));
        primaryStage.show();
    }
}   

最佳做法是什么?我应该创建一个自定义控件还是为每条曲线添加2个箭头控件并旋转它们(对我来说似乎有些过分)?或者有更好的解决方案吗?

或者有谁知道如何计算三次曲线结束的角度?我尝试创建一个简单的小箭头并将其放在曲线的末端,但是如果你不稍微旋转它会看起来不太好。

非常感谢!

编辑:这是一个解决方案,我将José的机制应用于jewelsea的立方曲线操纵器(CubicCurve JavaFX),万一有人需要它:

import java.util.ArrayList;
import java.util.List;

import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
import javafx.event.EventHandler;
import javafx.geometry.Point2D;
import javafx.scene.Cursor;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.CubicCurve;
import javafx.scene.shape.Line;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.shape.StrokeType;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;

/** 
 * Example of how a cubic curve works, drag the anchors around to change the curve.
 * Extended with arrows with the help of José Pereda: https://stackoverflow.com/questions/26702519/javafx-line-curve-with-arrow-head 
 * Original code by jewelsea: https://stackoverflow.com/questions/13056795/cubiccurve-javafx
 */
public class CubicCurveManipulatorWithArrows extends Application {

    List<Arrow> arrows = new ArrayList<Arrow>();

    public static class Arrow extends Polygon {

        public double rotate;
        public float t;
        CubicCurve curve;
        Rotate rz;

        public Arrow( CubicCurve curve, float t) {
            super();
            this.curve = curve;
            this.t = t;
            init();
        }

        public Arrow( CubicCurve curve, float t, double... arg0) {
            super(arg0);
            this.curve = curve;
            this.t = t;
            init();
        }

        private void init() {

            setFill(Color.web("#ff0900"));

            rz = new Rotate();
            {
                rz.setAxis(Rotate.Z_AXIS);
            }
            getTransforms().addAll(rz);

            update();
        }

        public void update() {
            double size = Math.max(curve.getBoundsInLocal().getWidth(), curve.getBoundsInLocal().getHeight());
            double scale = size / 4d;

            Point2D ori = eval(curve, t);
            Point2D tan = evalDt(curve, t).normalize().multiply(scale);

            setTranslateX(ori.getX());
            setTranslateY(ori.getY());

            double angle = Math.atan2( tan.getY(), tan.getX());

            angle = Math.toDegrees(angle);

            // arrow origin is top => apply offset
            double offset = -90;
            if( t > 0.5)
                offset = +90;

            rz.setAngle(angle + offset);

        }

          /**
           * Evaluate the cubic curve at a parameter 0<=t<=1, returns a Point2D
           * @param c the CubicCurve 
           * @param t param between 0 and 1
           * @return a Point2D 
           */
          private Point2D eval(CubicCurve c, float t){
              Point2D p=new Point2D(Math.pow(1-t,3)*c.getStartX()+
                      3*t*Math.pow(1-t,2)*c.getControlX1()+
                      3*(1-t)*t*t*c.getControlX2()+
                      Math.pow(t, 3)*c.getEndX(),
                      Math.pow(1-t,3)*c.getStartY()+
                      3*t*Math.pow(1-t, 2)*c.getControlY1()+
                      3*(1-t)*t*t*c.getControlY2()+
                      Math.pow(t, 3)*c.getEndY());
              return p;
          }

          /**
           * Evaluate the tangent of the cubic curve at a parameter 0<=t<=1, returns a Point2D
           * @param c the CubicCurve 
           * @param t param between 0 and 1
           * @return a Point2D 
           */
          private Point2D evalDt(CubicCurve c, float t){
              Point2D p=new Point2D(-3*Math.pow(1-t,2)*c.getStartX()+
                      3*(Math.pow(1-t, 2)-2*t*(1-t))*c.getControlX1()+
                      3*((1-t)*2*t-t*t)*c.getControlX2()+
                      3*Math.pow(t, 2)*c.getEndX(),
                      -3*Math.pow(1-t,2)*c.getStartY()+
                      3*(Math.pow(1-t, 2)-2*t*(1-t))*c.getControlY1()+
                      3*((1-t)*2*t-t*t)*c.getControlY2()+
                      3*Math.pow(t, 2)*c.getEndY());
              return p;
          }
    }



  public static void main(String[] args) throws Exception { launch(args); }
  @Override public void start(final Stage stage) throws Exception {
    CubicCurve curve = createStartingCurve();

    Line controlLine1 = new BoundLine(curve.controlX1Property(), curve.controlY1Property(), curve.startXProperty(), curve.startYProperty());
    Line controlLine2 = new BoundLine(curve.controlX2Property(), curve.controlY2Property(), curve.endXProperty(),   curve.endYProperty());

    Anchor start    = new Anchor(Color.PALEGREEN, curve.startXProperty(),    curve.startYProperty());
    Anchor control1 = new Anchor(Color.GOLD,      curve.controlX1Property(), curve.controlY1Property());
    Anchor control2 = new Anchor(Color.GOLDENROD, curve.controlX2Property(), curve.controlY2Property());
    Anchor end      = new Anchor(Color.TOMATO,    curve.endXProperty(),      curve.endYProperty());

    Group root = new Group();
    root.getChildren().addAll( controlLine1, controlLine2, curve, start, control1, control2, end);

    double[] arrowShape = new double[] { 0,0,10,20,-10,20 };

    arrows.add( new Arrow( curve, 0f, arrowShape));
    arrows.add( new Arrow( curve, 0.2f, arrowShape));
    arrows.add( new Arrow( curve, 0.4f, arrowShape));
    arrows.add( new Arrow( curve, 0.6f, arrowShape));
    arrows.add( new Arrow( curve, 0.8f, arrowShape));
    arrows.add( new Arrow( curve, 1f, arrowShape));
    root.getChildren().addAll( arrows);

    stage.setTitle("Cubic Curve Manipulation Sample");
    stage.setScene(new Scene( root, 400, 400, Color.ALICEBLUE));
    stage.show();
  }


private CubicCurve createStartingCurve() {
    CubicCurve curve = new CubicCurve();
    curve.setStartX(100);
    curve.setStartY(100);
    curve.setControlX1(150);
    curve.setControlY1(50);
    curve.setControlX2(250);
    curve.setControlY2(150);
    curve.setEndX(300);
    curve.setEndY(100);
    curve.setStroke(Color.FORESTGREEN);
    curve.setStrokeWidth(4);
    curve.setStrokeLineCap(StrokeLineCap.ROUND);
    curve.setFill(Color.CORNSILK.deriveColor(0, 1.2, 1, 0.6));
    return curve;
  }

  class BoundLine extends Line {
    BoundLine(DoubleProperty startX, DoubleProperty startY, DoubleProperty endX, DoubleProperty endY) {
      startXProperty().bind(startX);
      startYProperty().bind(startY);
      endXProperty().bind(endX);
      endYProperty().bind(endY);
      setStrokeWidth(2);
      setStroke(Color.GRAY.deriveColor(0, 1, 1, 0.5));
      setStrokeLineCap(StrokeLineCap.BUTT);
      getStrokeDashArray().setAll(10.0, 5.0);
    }
  }

  // a draggable anchor displayed around a point.
  class Anchor extends Circle { 
    Anchor(Color color, DoubleProperty x, DoubleProperty y) {
      super(x.get(), y.get(), 10);
      setFill(color.deriveColor(1, 1, 1, 0.5));
      setStroke(color);
      setStrokeWidth(2);
      setStrokeType(StrokeType.OUTSIDE);

      x.bind(centerXProperty());
      y.bind(centerYProperty());
      enableDrag();
    }

    // make a node movable by dragging it around with the mouse.
    private void enableDrag() {
      final Delta dragDelta = new Delta();
      setOnMousePressed(new EventHandler<MouseEvent>() {
        @Override public void handle(MouseEvent mouseEvent) {
          // record a delta distance for the drag and drop operation.
          dragDelta.x = getCenterX() - mouseEvent.getX();
          dragDelta.y = getCenterY() - mouseEvent.getY();
          getScene().setCursor(Cursor.MOVE);
        }
      });
      setOnMouseReleased(new EventHandler<MouseEvent>() {
        @Override public void handle(MouseEvent mouseEvent) {
          getScene().setCursor(Cursor.HAND);
        }
      });
      setOnMouseDragged(new EventHandler<MouseEvent>() {
        @Override public void handle(MouseEvent mouseEvent) {
          double newX = mouseEvent.getX() + dragDelta.x;
          if (newX > 0 && newX < getScene().getWidth()) {
            setCenterX(newX);
          }  
          double newY = mouseEvent.getY() + dragDelta.y;
          if (newY > 0 && newY < getScene().getHeight()) {
            setCenterY(newY);
          }

          // update arrow positions
          for( Arrow arrow: arrows) {
              arrow.update();
          }
        }
      });
      setOnMouseEntered(new EventHandler<MouseEvent>() {
        @Override public void handle(MouseEvent mouseEvent) {
          if (!mouseEvent.isPrimaryButtonDown()) {
            getScene().setCursor(Cursor.HAND);
          }
        }
      });
      setOnMouseExited(new EventHandler<MouseEvent>() {
        @Override public void handle(MouseEvent mouseEvent) {
          if (!mouseEvent.isPrimaryButtonDown()) {
            getScene().setCursor(Cursor.DEFAULT);
          }
        }
      });
    }

    // records relative x and y co-ordinates.
    private class Delta { double x, y; }
  }  
}

enter image description here

1 个答案:

答案 0 :(得分:8)

由于您已经在处理形状(曲线),因此箭头的最佳方法是使用Path继续向组中添加更多形状。

基于这个answer,我添加了两个方法:一个用于获取给定参数的曲线的任意点在0(开始)和1(结束)之间,一个用于获取曲线的切线那时候。

现在使用这些方法,您可以在任何点绘制与曲线相切的箭头。我们使用它们在开始(0)和结束(1)创建两个:

@Override
public void start(Stage primaryStage) {

    Group root = new Group();

    // bending curve
    Rectangle srcRect1 = new Rectangle(100,100,50,50);
    Rectangle dstRect1 = new Rectangle(300,300,50,50);

    CubicCurve curve1 = new CubicCurve( 125, 150, 125, 225, 325, 225, 325, 300);
    curve1.setStroke(Color.BLACK);
    curve1.setStrokeWidth(1);
    curve1.setFill( null);

    double size=Math.max(curve1.getBoundsInLocal().getWidth(),
                         curve1.getBoundsInLocal().getHeight());
    double scale=size/4d;

    Point2D ori=eval(curve1,0);
    Point2D tan=evalDt(curve1,0).normalize().multiply(scale);
    Path arrowIni=new Path();
    arrowIni.getElements().add(new MoveTo(ori.getX()+0.2*tan.getX()-0.2*tan.getY(),
                                        ori.getY()+0.2*tan.getY()+0.2*tan.getX()));
    arrowIni.getElements().add(new LineTo(ori.getX(), ori.getY()));
    arrowIni.getElements().add(new LineTo(ori.getX()+0.2*tan.getX()+0.2*tan.getY(),
                                        ori.getY()+0.2*tan.getY()-0.2*tan.getX()));

    ori=eval(curve1,1);
    tan=evalDt(curve1,1).normalize().multiply(scale);
    Path arrowEnd=new Path();
    arrowEnd.getElements().add(new MoveTo(ori.getX()-0.2*tan.getX()-0.2*tan.getY(),
                                        ori.getY()-0.2*tan.getY()+0.2*tan.getX()));
    arrowEnd.getElements().add(new LineTo(ori.getX(), ori.getY()));
    arrowEnd.getElements().add(new LineTo(ori.getX()-0.2*tan.getX()+0.2*tan.getY(),
                                        ori.getY()-0.2*tan.getY()-0.2*tan.getX()));

    root.getChildren().addAll(srcRect1, dstRect1, curve1, arrowIni, arrowEnd);

    primaryStage.setScene(new Scene(root, 800, 600));
    primaryStage.show();
}

/**
 * Evaluate the cubic curve at a parameter 0<=t<=1, returns a Point2D
 * @param c the CubicCurve 
 * @param t param between 0 and 1
 * @return a Point2D 
 */
private Point2D eval(CubicCurve c, float t){
    Point2D p=new Point2D(Math.pow(1-t,3)*c.getStartX()+
            3*t*Math.pow(1-t,2)*c.getControlX1()+
            3*(1-t)*t*t*c.getControlX2()+
            Math.pow(t, 3)*c.getEndX(),
            Math.pow(1-t,3)*c.getStartY()+
            3*t*Math.pow(1-t, 2)*c.getControlY1()+
            3*(1-t)*t*t*c.getControlY2()+
            Math.pow(t, 3)*c.getEndY());
    return p;
}

/**
 * Evaluate the tangent of the cubic curve at a parameter 0<=t<=1, returns a Point2D
 * @param c the CubicCurve 
 * @param t param between 0 and 1
 * @return a Point2D 
 */
private Point2D evalDt(CubicCurve c, float t){
    Point2D p=new Point2D(-3*Math.pow(1-t,2)*c.getStartX()+
            3*(Math.pow(1-t, 2)-2*t*(1-t))*c.getControlX1()+
            3*((1-t)*2*t-t*t)*c.getControlX2()+
            3*Math.pow(t, 2)*c.getEndX(),
            -3*Math.pow(1-t,2)*c.getStartY()+
            3*(Math.pow(1-t, 2)-2*t*(1-t))*c.getControlY1()+
            3*((1-t)*2*t-t*t)*c.getControlY2()+
            3*Math.pow(t, 2)*c.getEndY());
    return p;
}

这就是它的样子:

CubicCurve with arrows

如果你移动控制点,你会发现箭头已经很好地定向了:

CubicCurve curve1 = new CubicCurve( 125, 150, 55, 285, 375, 155, 325, 300);

CubicCurve with arrows