用箭头从point1(x1,y1)到point2(x2,y2)绘制一条曲线,就像这样
我正在Android画布中开发一个应用程序。 像应用程序一样自动化,我在绘制带有箭头的曲线时遇到了麻烦。 指着下一个圈子。
你可以给我一个代码或建议吗?答案 0 :(得分:5)
我认为你需要的是在路径和线条画上画出的混合物。在你的onDraw中声明这个方法:
private void drawOvalAndArrow(Canvas canvas){
Paint circlePaint = new Paint();
circlePaint.setStyle(Paint.Style.FILL_AND_STROKE);
circlePaint.setAntiAlias(true);
circlePaint.setStrokeWidth(2);
circlePaint.setColor(Color.CYAN);
float centerWidth = canvas.getWidth()/2; //get center x of display
float centerHeight = canvas.getHeight()/2; //get center y of display
float circleRadius = 20; //set radius
float circleDistance = 200; //set distance between both circles
//draw circles
canvas.drawCircle(centerWidth, centerHeight, circleRadius, circlePaint);
canvas.drawCircle(centerWidth+circleDistance, centerHeight, circleRadius, circlePaint);
//to draw an arrow, just lines needed, so style is only STROKE
circlePaint.setStyle(Paint.Style.STROKE);
circlePaint.setColor(Color.RED);
//create a path to draw on
Path arrowPath = new Path();
//create an invisible oval. the oval is for "behind the scenes" ,to set the path´
//area. Imagine this is an egg behind your circles. the circles are in the middle of this egg
final RectF arrowOval = new RectF();
arrowOval.set(centerWidth,
centerHeight-80,
centerWidth + circleDistance,
centerHeight+80);
//add the oval to path
arrowPath.addArc(arrowOval,-180,180);
//draw path on canvas
canvas.drawPath(arrowPath, circlePaint);
//draw arrowhead on path start
arrowPath.moveTo(centerWidth,centerHeight ); //move to the center of first circle
arrowPath.lineTo(centerWidth-circleRadius, centerHeight-circleRadius);//draw the first arrowhead line to the left
arrowPath.moveTo(centerWidth,centerHeight );//move back to the center
arrowPath.lineTo(centerWidth+circleRadius, centerHeight-circleRadius);//draw the next arrowhead line to the right
//same as above on path end
arrowPath.moveTo(centerWidth+circleDistance,centerHeight );
arrowPath.lineTo((centerWidth+circleDistance)-circleRadius, centerHeight-circleRadius);
arrowPath.moveTo(centerWidth+circleDistance,centerHeight );
arrowPath.lineTo((centerWidth+circleDistance)+circleRadius, centerHeight-circleRadius);
//draw the path
canvas.drawPath(arrowPath,circlePaint);
}
这只是一个很糟糕的例子,但它应该显示从哪里开始。
答案 1 :(得分:1)
我知道我应该发表评论,但评论中的代码难以阅读,所以我提出了另一个答案。 答案 Opiatefuchs 这是基本正确的。但是如果你想测试他的代码,你应该注意一件事。
float centerWidth = canvas.getWidth()/2; //get center x of display
float centerHeight = canvas.getHeight()/2; //get center y of display
中心宽度和中心高度应如下所示,否则不会在屏幕上绘制任何内容。 而且对于普通手机的屏幕,circleDistance = 200有点大(对于我的设备samsung i9300,200太大,第二个圆位于屏幕范围之外。例如,你将其更改为较小的值80。)< / p>
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
centerWidth = w / 2;
centerHeight = h / 2;
}
截图。