我想在拖动中间点的同时改变画布二次曲线的中点,它远离线条。在拖动时我想坚持使用链接,因为它现在增加了中间点的距离。http://jsfiddle.net/ashishbhatt/yqgak7eq/1/
http://s25.postimg.org/hegxhlgrj/123123.jpg
请查看上面的参考图片。
Code :
(function() {
var canvas, ctx, code, point, style, drag = null, dPoint;
// define initial points
function Init(quadratic) {
point = {
p1: { x:0, y:100 },
p2: { x:200, y:100 }
};
if (quadratic) {
point.cp1 = { x: 100, y: 50 };
}
else {
point.cp1 = { x: 100, y: 100 };
point.cp2 = { x: 100, y: 100 };
}
// default styles
style = {
curve: { width: 2, color: "#333" },
cpline: { width: 1, color: "#C00" },
point: { radius: 6, width: 1, color: "#900", fill: "rgba(200,200,200,0.5)", arc1: 0, arc2: 2 * Math.PI }
}
// line style defaults
ctx.lineCap = "round";
ctx.lineJoin = "round";
// event handlers
canvas.onmousedown = DragStart;
canvas.onmousemove = Dragging;
canvas.onmouseup = canvas.onmouseout = DragEnd;
DrawCanvas();
}
// draw canvas
function DrawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// control lines
ctx.lineWidth = style.cpline.width;
ctx.strokeStyle = style.cpline.color;
ctx.beginPath();
//ctx.moveTo(point.p1.x, point.p1.y);
//ctx.lineTo(point.cp1.x, point.cp1.y);
if (point.cp2) {
//ctx.moveTo(point.p2.x, point.p2.y);
//ctx.lineTo(point.cp2.x, point.cp2.y);
}
else {
//ctx.lineTo(point.p2.x, point.p2.y);
}
ctx.stroke();
// curve
ctx.lineWidth = style.curve.width;
ctx.strokeStyle = style.curve.color;
ctx.beginPath();
ctx.moveTo(point.p1.x, point.p1.y);
if (point.cp2) {
//ctx.bezierCurveTo(point.cp1.x, point.cp1.y, point.cp2.x, point.cp2.y, point.p2.x, point.p2.y);
}
else {
ctx.quadraticCurveTo(point.cp1.x, point.cp1.y, point.p2.x, point.p2.y);
}
ctx.stroke();
// control points
for (var p in point) {
ctx.lineWidth = style.point.width;
ctx.strokeStyle = style.point.color;
ctx.fillStyle = style.point.fill;
ctx.beginPath();
ctx.arc(point[p].x, point[p].y, style.point.radius, style.point.arc1, style.point.arc2, true);
ctx.fill();
ctx.stroke();
}
ShowCode();
}
// show canvas code
function ShowCode() {
var myCounter = 0;
if(point.cp1.y < 100){
myCounter = point.cp1.y-100;
}else if(point.cp1.y > 100){
myCounter = point.cp1.y-100;
}
if (code) {
code.firstChild.nodeValue = myCounter
}
}
// start dragging
function DragStart(e) {
e = MousePos(e);
var dx, dy;
for (var p in point) {
//console.log(p)
//dx = point[p].x - e.x;
if(p == 'cp1'){
dy = point[p].y - e.y;
if ((dy * dy) < style.point.radius * style.point.radius) {
drag = p;
dPoint = e;
canvas.style.cursor = "move";
return;
}
}
}
}
// dragging
function Dragging(e) {
if (drag) {
e = MousePos(e);
//point[drag].x += e.x - dPoint.x;
point[drag].y += e.y - dPoint.y;
dPoint = e;
DrawCanvas();
}
}
// end dragging
function DragEnd(e) {
drag = null;
canvas.style.cursor = "default";
DrawCanvas();
}
// event parser
function MousePos(event) {
event = (event ? event : window.event);
return {
//x: event.pageX - canvas.offsetLeft,
y: event.pageY - canvas.offsetTop
}
}
// start
canvas = document.getElementById("canvasSettings");
code = document.getElementById("code");
if (canvas.getContext) {
ctx = canvas.getContext("2d");
Init(canvas.className == "quadratic");
}
})();