当我测试桌面版本时,我的游戏运行正常,但是当我启动Android模拟器并尝试在模拟器上运行游戏时,游戏关闭并且我得到了logcat错误:
10-28 08:00:53.528: E/AndroidRuntime(1203): FATAL EXCEPTION: GLThread 84
10-28 08:00:53.528: E/AndroidRuntime(1203): Process: com.mkgame.game1.android, PID: 1203
10-28 08:00:53.528: E/AndroidRuntime(1203): com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: playButton2.png
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140)
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.badlogic.gdx.graphics.Texture.load(Texture.java:130)
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:121)
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.MKgames.game1.screen.MainMenuScreen.<init>(MainMenuScreen.java:38)
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.MKgames.Game1.create(Game1.java:29)
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:236)
10-28 08:00:53.528: E/AndroidRuntime(1203): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1512)
10-28 08:00:53.528: E/AndroidRuntime(1203): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
10-28 08:00:53.528: E/AndroidRuntime(1203): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: playButton2.png (Internal)
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:77)
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:220)
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
10-28 08:00:53.528: E/AndroidRuntime(1203): ... 10 more
10-28 08:00:53.528: E/AndroidRuntime(1203): Caused by: java.io.FileNotFoundException: playButton2.png
10-28 08:00:53.528: E/AndroidRuntime(1203): at android.content.res.AssetManager.openAsset(Native Method)
10-28 08:00:53.528: E/AndroidRuntime(1203): at android.content.res.AssetManager.open(AssetManager.java:316)
10-28 08:00:53.528: E/AndroidRuntime(1203): at android.content.res.AssetManager.open(AssetManager.java:290)
10-28 08:00:53.528: E/AndroidRuntime(1203): at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:75)
10-28 08:00:53.528: E/AndroidRuntime(1203): ... 12 more
我明白错误很明显,找不到文件,但它应该是因为它的位置很好,当我作为桌面应用程序运行时文件很好(我将所有桌面资产复制到android资产,它们完全一样)。 那么问题是什么呢?
这是我设置图像的地方:
Texture playButtonTxture = new Texture(Gdx.files.internal("playButton2.png"));
答案 0 :(得分:0)
你的使用。
texture = new Texture (Gdx.files.internal("YourPath/YourFile.png"));
另一方面,模拟器使用虚拟磁盘“知道他们保存的东西:)”没有认真的错误可能来自那里。
编辑:在您的包浏览器中
asssets - &GT; yourfile.png
或
资产 - &GT; yourFolder - &GT; yourfile.png
NEW: 你的错误是在草案中你有android作为nombre.png是一张照片的Windows快捷方式并删除它们的照片副本,如果你确实按下拖动我认为windows控件也是要复制