我正在为我的AndEngine的BaseGameActivity编写一个自定义对话框窗口,有时,当对话框必须消失时,应用程序会因此错误而崩溃:
08-15 09:49:16.193: ERROR/AndroidRuntime(1572): FATAL EXCEPTION: GLThread
java.lang.IndexOutOfBoundsException: Invalid index 3, size is 3
at java.util.ArrayList.throwIndexOutOfBoundsException(ArrayList.java:251)
at java.util.ArrayList.get(ArrayList.java:304)
at org.anddev.andengine.entity.Entity.onManagedDrawChildren(Entity.java:1008)
at org.anddev.andengine.entity.Entity.onDrawChildren(Entity.java:1000)
at org.anddev.andengine.entity.Entity.onManagedDraw(Entity.java:993)
at org.anddev.andengine.entity.scene.Scene.onManagedDraw(Scene.java:233)
at org.anddev.andengine.entity.Entity.onDraw(Entity.java:875)
at org.anddev.andengine.engine.Engine.onDrawScene(Engine.java:517)
at org.anddev.andengine.engine.Engine.onDrawFrame(Engine.java:509)
at org.anddev.andengine.opengl.view.RenderSurfaceView$Renderer.onDrawFrame(RenderSurfaceView.java:154)
at org.anddev.andengine.opengl.view.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:617)
at org.anddev.andengine.opengl.view.GLSurfaceView$GLThread.run(GLSurfaceView.java:549)
答案 0 :(得分:9)
我发现当你试图在后台线程中分离子进程时可能会发生这种情况,因此每次你想要分离时都必须使用这段代码:
activity.runOnUpdateThread(new Runnable() {
@Override
public void run() {
scene.detachChild(child);
}
});