<script src="jquery.js"></script>
<video id="video" controls preload="none" width="640" poster="http://media.w3.org/2010/05/sintel/poster.png" onloadedmetadata="$(this).trigger('video_really_ready')">
<source id='mp4' src="http://media.w3.org/2010/05/sintel/trailer.mp4" type='video/mp4' />
<source id='webm' src="http://media.w3.org/2010/05/sintel/trailer.webm" type='video/webm'/>
<source id='ogv' src="http://media.w3.org/2010/05/sintel/trailer.ogv" type='video/ogg' />
</video>
<br />
<input type="button" id="capture" value="Capture" /> Press play, and then start capturing
<div id="screen"></div>
<script>
var VideoSnapper = {
/**
* Capture screen as canvas
* @param {HTMLElement} video element
* @param {Object} options = width of screen, height of screen, time to seek
* @param {Function} handle function with canvas element in param
*/
captureAsCanvas: function(video, options, handle) {
// Create canvas and call handle function
var callback = function() {
// Create canvas
var canvas = $('<canvas />').attr({
width: options.width,
height: options.height
})[0];
// Get context and draw screen on it
canvas.getContext('2d').drawImage(video, 0, 0, options.width, options.height);
// Seek video back if we have previous position
if (prevPos) {
// Unbind seeked event - against loop
$(video).unbind('seeked');
// Seek video to previous position
video.currentTime = prevPos;
}
// Call handle function (because of event)
handle.call(this, canvas);
}
// If we have time in options
if (options.time && !isNaN(parseInt(options.time))) {
// Save previous (current) video position
var prevPos = video.currentTime;
// Seek to any other time
video.currentTime = options.time;
// Wait for seeked event
$(video).bind('seeked', callback);
return;
}
// Otherwise callback with video context - just for compatibility with calling in the seeked event
return callback.apply(video);
}
};
$(function() {
$('video').bind('video_really_ready', function() {
var video = this;
$('input').click(function() {
var canvases = $('canvas');
VideoSnapper.captureAsCanvas(video, { width: 160, height: 68, time: 40 }, function(canvas) {
$('#screen').append(canvas);
if (canvases.length == 4)
canvases.eq(0).remove();
})
});
});
});
</script>
如何添加YouTube视频。无法在视频标记中播放YouTube视频。 embed标签正在播放youtube视频。如何通过将youtube视频放在embed标签内来截取屏幕截图。请帮帮我
答案 0 :(得分:0)
我可以用ffmpeg
来解决这个问题。
跑步
ffmpeg -i inputfile.avi -r 1 -t 1 -ss 00:00:03 image-%d.jpeg
,其中
-i inputfile.avi
- 输入文件-r 1
- 每秒一帧-t 1
- 应将多少秒转换为图片-ss 00:00:03
- 从第二天开始image-%d.jpeg
- 生成的文件名模板在此处找到http://linuxers.org/tutorial/how-extract-images-video-using-ffmpeg
答案 1 :(得分:0)
以下书签在点击时以当前视频分辨率和质量捕获 Youtube 视频,如您所见,但没有工具栏覆盖。
javascript:void(function(){let canvas=document.createElement("canvas"),video=document.querySelector("video"),ctx=canvas.getContext("2d");canvas.width=parseInt(video.offsetWidth),canvas.height=parseInt(video.offsetHeight),ctx.drawImage(video,0,0,canvas.width,canvas.height);var base64ImageData=canvas.toDataURL("image/jpeg"),o = new Date(0),p = new Date(video.currentTime*1000),filename="?Capture_"+new URL(document.location.href).searchParams.get("v")+"_"+document.title+"@"+new Date(p.getTime()-o.getTime()).toISOString().split("T")[1].split("Z")[0]+".jpg",a=document.createElement("a");a.download=filename,a.href=base64ImageData,a.click()}());
增强了此处找到的书签https://github.com/ReeganExE/youtube-screenshot.:
用作文件下载的图像。
不会阻止正在播放的视频。
图像标题包含 Youtube ID、视频标题和视频中捕获的确切时间。
修改后也适用于 Firefox
答案 2 :(得分:-1)
如果手动设置图片,这可能会对您有所帮助。
尝试将poster="placeholder.png" //photo you want
添加到视频代码中。
示例强>
<video width="470" height="255" poster="placeholder.png" controls>
<source src="video.mp4" type="video/mp4">
<source src="video.ogg" type="video/ogg">
<source src="video.webm" type="video/webm">
<object data="video.mp4" width="470" height="255">
<embed src="video.swf" width="470" height="255">
</object>
</video>