通过tcp socket发送jpegs ...有时不完整

时间:2010-04-17 13:12:38

标签: .net vb.net sockets

Vb.net

您好

我几个月来一直致力于一个项目(vb 2008 express)。最后一个问题 我无法解决。

我需要从'服务器'(监听器)向客户端发送图像。下面的代码大部分时间都有效,但有时图像不完整。我相信这可能与tcp数据包大小不同有关,可能受限于网络上的繁忙程度。一世 已经看到了将图像分成块并将它们发送出去的代码示例,但我无法让它们工作,因为我使用的是不同的vb版本。要发送的图片最小20k。

任何有效的代码示例都会很精彩。几个星期以来,我一直在试验和失败这个最后的障碍。

感谢您的期待。

客户端-----

Sub GetPic()


        '------- Connect to Server
        ClientSocket = New Socket(AddressFamily.InterNetwork, SocketType.Stream, _ ProtocolType.Tcp)
        ClientSocket.Connect(Epoint)

        '------- Send Picture Request
        Dim Bytes() As Byte = System.Text.ASCIIEncoding.ASCII.GetBytes("Send Picture")
        ClientSocket.Send(Bytes, Bytes.Length, SocketFlags.None)

        '------- Receive Response
        Dim RecvBuffer(20000) As Byte
        Dim Numbytes As Integer

        Numbytes = ClientSocket.Receive(RecvBuffer)

        Dim Darray(Numbytes) As Byte
        Buffer.BlockCopy(RecvBuffer, 0, Darray, 0, Numbytes)

        '------- Close Connection
        ClientSocket.Shutdown(SocketShutdown.Both)
        ClientSocket.Close()

        '-------
        Dim MStrm = New MemoryStream(Darray)
        Picture = Image.FromStream(MStrm)


End Sub

监听-----

'Threaded from a listener


    Sub ClientThread(ByVal Client As TcpClient)

        Dim MStrm As New MemoryStream
        Dim Rbuffer(1024) As Byte
        Dim Tbyte As Byte()
        Dim NStrm As NetworkStream = Client.GetStream()

        Dim I As Integer = NStrm.Read(Rbuffer, 0, Rbuffer.Length)
        Dim Incoming As String = System.Text.Encoding.ASCII.GetString(Rbuffer, 0, I)

        If Incoming = "Send Picture" then
                    Picture Save(MStrm, Picture.RawFormat)
                    Tbyte = MStrm.ToArray
                    NStrm.Write(Tbyte, 0, Tbyte.Length)
              End if

        Client.Close()

End Sub

1 个答案:

答案 0 :(得分:1)

你获取图像的方式是错误的,这样做:

Numbytes = ClientSocket.Receive(RecvBuffer)

你很有可能获得部分数据,因为套接字实际上可以比它的缓冲区中的完整图像少一些。无论如何尝试接受它(我将在c#中给出样品):

MemoryStream responseStream = new MemoryStream();
byte[] recvBuffer = new recvBuffer[4096]; // just some size
int read = 0; // indicates how much data actually read from socket, can be smaller then buffer
do{
    read = ClientSocket.Receive( recvBuffer ); // recieve data
    responseStream.write( recvBuffer, 0, read ); // write it to resposne stream for later use
}
while( read != 0 );

这应该可行,但我会在你的情况下采取其他一些方式。这是客户的代码:

Socket s = new Socket( blablabla );
s.Connect( endPoint );
NetworkStream clientStream = new NetworkStream(s);
clientStream.Write( "Send picture" ); // send a command to server

int pictureSize = clientStream.ReadInt(); // here we expect to read following picture's size
byte[] pictureBuffer = clientStream.ReadBytes( pictureSize );

服务器,监听器部分:

Socket serverSocket = new Socket( blablabla );
serverSocket.Bind( blabla );
serverSocket.Listen( 100 );

while( true ){
    Socket clientSocket = serverSocket.Accept();
    Thread t = new Thread( new ParametrizedThreadStart( (object Obj) =>
    {
        Socket clientSocket = (Socket)Obj;
        NetworkStream clientStream = new NetworkStream( clientSocket );
        string command = clientStream.ReadString();
        if( command == "Send picture" ){
            // get ur picture here
            // get it's size
            clientStream.Write( pictureSize );
            clientStream.Write( pictureBytes );
        }
    } ) );
    t.start( clientSocket );
}

我希望这段伪代码清晰,随意提问:)