绘制抗锯齿线

时间:2014-10-24 14:56:27

标签: ios objective-c calayer antialiasing

我在屏幕上画了一条线,其中包括对角线,而这些线又是这样的:&/ p>

enter image description here

注意它看起来并不光滑。我已经阅读了一些关于此的文章,看起来this看起来更接近我遇到的问题,但解决方案对我不起作用。

以下是我设置图层的方法:

- (void)viewDidLoad
{
    [super viewDidLoad];

    // Instantiate the navigation line view
    CGRect navLineFrame = CGRectMake(0.0f, 120.0f, self.view.frame.size.width, 15.0f);
    self.navigationLineView = [[HyNavigationLineView alloc] initWithFrame:navLineFrame];

    // Make it's background transparent
    self.navigationLineView.backgroundColor = [UIColor colorWithWhite:0.0f alpha:0.0f];
    self.navigationLineView.opaque = NO;

    HyNavigationLineLayer * layer = [[HyNavigationLineLayer alloc] init];
    layer.shouldRasterize = YES;
    layer.rasterizationScale = [UIScreen mainScreen].scale;
    layer.contentsScale = [[UIScreen mainScreen] scale];
    layer.needsDisplayOnBoundsChange = YES;

    [[self.navigationLineView layer] addSublayer:layer];
    [self.view addSubview:self.navigationLineView];
    [self.navigationLineView.layer setNeedsDisplay];
}

以下是我在图层中绘图的方式:

- (void)drawInContext:(CGContextRef)ctx
{
    CGFloat bottomInset = 1.0f / [[UIScreen mainScreen] scale] * 2.0f;

    CGContextSetInterpolationQuality(ctx, kCGInterpolationHigh);
    CGContextSetStrokeColorWithColor(ctx, [UIColor whiteColor].CGColor);

    GLfloat padding = kHyNavigationLineViewPadding * 4.0f;
    GLfloat searchSpace = self.frame.size.width - padding - kHyNavigationLineViewPointerSize * 2.0f;
    GLfloat x = kHyNavigationLineViewPadding * 2.0f + searchSpace * self.offset;

    CGContextSetLineWidth(ctx, 2.0f);
    CGContextMoveToPoint(ctx, kHyNavigationLineViewPadding, 0.0f);
    CGContextAddLineToPoint(ctx, x, bottomInset);
    CGContextAddLineToPoint(ctx, x + kHyNavigationLineViewPointerSize, self.frame.size.height);
    CGContextAddLineToPoint(ctx, x + kHyNavigationLineViewPointerSize * 2.0f, bottomInset);
    CGContextAddLineToPoint(ctx, self.frame.size.width - kHyNavigationLineViewPadding, 0.0f);

    // Draw
    CGContextStrokePath(ctx);
}

有关如何解决此问题的任何提示?

编辑:忘了提到我首先在图层中绘图的原因:我需要设置一个属性的动画,这会导致这条线的动画很好,所以在drawRect中绘图并不起作用

1 个答案:

答案 0 :(得分:2)

您可以使用UIBezierPath代替渲染代码,而不是使用quartz来渲染代码:

UIBezierPath* path = [UIBezierPath bezierPath];

[[UIColor whiteColor] setStroke];

GLfloat padding = kHyNavigationLineViewPadding * 4.0f;
GLfloat searchSpace = self.frame.size.width - padding - kHyNavigationLineViewPointerSize * 2.0f;
GLfloat x = kHyNavigationLineViewPadding * 2.0f + searchSpace * self.offset;

path.lineWidth = 2.0;
[path moveToPoint:CGPointMake(kHyNavigationLineViewPadding, 0)];
[path addLineToPoint:CGPointMake(x, bottomInset)];
[path addLineToPoint:CGPointMake(x + kHyNavigationLineViewPointerSize, self.frame.size.height)];
[path addLineToPoint:CGPointMake(x + kHyNavigationLineViewPointerSize * 2.0f, bottomInset)];
[path addLineToPoint:CGPointMake(self.frame.size.width - kHyNavigationLineViewPadding, 0.0f)];

[path stroke];