我有一个扩展JFrame的类,上面有十个单选按钮,我使用了各种JPanel和GridLayouts帮助我正确放置它们。我正在尝试这样做,以便当您选择单选按钮的组合时,程序将按照您选择它们的顺序在每个单选按钮之间画一条线。但是,我无法得到任何东西。我不确定我是不是要覆盖正确的方法,如果我应该使用Graphics2D,如果面板隐藏了我正在绘制的内容...最好,我想要一个没有让我覆盖的解决方案一个JPanel或类似的东西。
public void paintComponent(Graphics g)
{
super.update(g);
if(buttonsSelected>1)
{
g.setColor(new Color(0xE3, 0xC9, 0x39));
for(int k=0;k>4&&lastButton[k+1]!=-1;k++)
{
g.drawLine(buttonTest[lastButton[k]].getX(), buttonTest[lastButton[k]].getY(), buttonTest[lastButton[k+1]].getX(), buttonTest[lastButton[k]].getY());
System.out.println("Ole!");
}
}
}
此外,这是我用于绘制窗格的代码的一部分
int j=0;
for(int k=0;k<10;k++)
{
buttonTest[k]=new JRadioButton();
buttonTest[k].setActionCommand(Integer.toString(k));
buttonTest[k].setToolTipText(powersDin[k]);
buttonTest[k].addActionListener(new GoddessListener());
buttonTest[k].setEnabled(false);
}
buttonTest[0].setEnabled(true);
buttonTest[6].setEnabled(true);
buttonTest[9].setEnabled(true);
paneGrids[0]=new JPanel();
paneGrids[0].setLayout(new GridLayout(1,7));
paneGrids[0].add(new JLabel()); //adding a blank JLabel lets me pad out the empty cells I don't want to fill
paneGrids[0].add(new JLabel());
paneGrids[0].add(new JLabel());
paneGrids[0].add(buttonTest[j++]);
paneGrids[0].add(new JLabel());
paneGrids[0].add(new JLabel());
paneGrids[0].add(new JLabel());
答案 0 :(得分:4)
您应该在@Override
方法上使用paintComponent
注释。您将看到您没有覆盖JFrame上的任何方法。这是因为J paintComponent
是在JComponent上定义的,JFrame不会从中继承。因此,永远不会调用paintComponent
方法。
不要尝试在顶级容器(which should generally not be done)上绘画,而是使用JPanel进行自定义绘画。
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// your custom painting
}
使用JPanel并不复杂,只需拨打yourFrame.setContentPane(yourCustomPanel);
。
如果您想在孩子之上绘制 ,可以明智地覆盖paint
。 paintComponent
必然会吸引孩子,因为它是用于绘制组件。 paint
将使用所有内容。在儿童上绘制的另一个选择是使用更难以使用的玻璃窗格或JLayeredPane之类的东西。
这是一个MCVE,它演示了如何做一些像我想你想做的事情。
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JCheckBox;
import javax.swing.SwingUtilities;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Color;
import java.awt.RenderingHints;
import java.util.Map;
import java.util.LinkedHashMap;
import java.util.Iterator;
class ConnectiveGrid implements Runnable {
static final int GRID_H = 5;
static final int GRID_W = 10;
Map<JCheckBox, Point> path;
GridPanel grid;
public static void main(String[] args) {
SwingUtilities.invokeLater(new ConnectiveGrid());
}
@Override
public void run() {
JFrame frame = new JFrame("Connective Grid");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// (LinkedHashMap will maintain insertion order)
path = new LinkedHashMap<JCheckBox, Point>();
grid = new GridPanel();
ActionListener listener = new Listener();
for(int i = 0; i < GRID_H * GRID_W; i++) {
JCheckBox check = new JCheckBox();
check.addActionListener(listener);
grid.add(check);
}
frame.setContentPane(grid);
frame.pack();
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
class Listener implements ActionListener {
@Override
public void actionPerformed(ActionEvent ae) {
Object sc = ae.getSource();
if(!(sc instanceof JCheckBox)) {
return;
}
JCheckBox check = (JCheckBox)sc;
if(check.isSelected()) {
Dimension sz = check.getSize();
Point pt = check.getLocation();
pt.x += sz.width / 2;
pt.y += sz.height / 2;
// if the check box is selected
// put it and its associated point in the path
path.put(check, pt);
} else {
// else remove the check box and point
path.remove(check);
}
// prompt a clean repaint
grid.repaint();
}
}
class GridPanel extends JPanel {
GridPanel() {
super(new GridLayout(GRID_H, GRID_W));
}
@Override
public void paint(Graphics g) {
super.paint(g);
// verify there are enough points to draw at least one line
if(path.size() < 2) {
return;
}
Graphics2D copy = (Graphics2D)g.create();
copy.setPaint(Color.BLUE);
copy.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON
);
// iterate the path and paint line-by-line
Iterator<Point> it = path.values().iterator();
Point prev = it.next();
do {
Point next = it.next();
copy.drawLine(
prev.x, prev.y,
next.x, next.y
);
prev = next;
} while(it.hasNext());
copy.dispose();
}
}
}