我在C ++ / CLI中遇到了Bitmap问题。简而言之,我必须将一个Bitmap块加载到PictureBox,显示它并在下面移动几行。我这样做的步骤是:
1 - 从硬盘驱动器加载完整的位图,并获取它的参数(宽度,高度等)。
2 - 创建一个能够完全包含此Bitmap的PictureBox。
3 - 创建一个位图,我将其用作绘图区域,并将其放在PictureBox中。
4 - 将初始位图的一个块(前150行)复制到我的绘图区域并显示它。
5 - 将此块移动到下面几行。 (这是我的问题)。
当我移动图像时,我有一个错误:图像显示为向左移动,右边是图像的左侧部分。我上传了图片:
这是移动之前的图像块,一切正常。 http://i58.tinypic.com/2duf48x.png
这是移动后的图像,如您所见,它显示为向左移动。 http://i61.tinypic.com/jz9ond.png
我使用的方法"移动"图像是:
1 - LockBits并获取anIntPtr,我将其转换为unsigned char *。 2 - 使用memcpy(或memmove)移动块。
这里是代码,这些是类构造函数(Windows窗体构造函数)以及我用来显示块并移动它的方法:
MyForm(){
InitializeComponent();
//Get a test srcIm and it's parameters.
srcIm = gcnew Bitmap("./img/zhbackground.bmp");
iWidth = srcIm->Width;
iHeigth = srcIm->Height;
pxF = srcIm->PixelFormat;
Bpp = Image::GetPixelFormatSize(pxF) / 8;
//Prepare a PictureBox, which will be given as parameter to Windows Form.
pb = gcnew PictureBox();
pb->SizeMode = PictureBoxSizeMode::StretchImage;
pb->Size = Drawing::Size(iWidth, iHeigth);
pb->Location = Drawing::Point(0, 0);
//Create draw area and put it into the PictureBox.
drawArea = gcnew Bitmap(pb->Width, pb->Height, pxF);
pb->Image = drawArea;
this->Controls->Add(this->pb);
}
void test(){
//This is the number of lines of my image chunk.
int nLines = 150;
//First, load the first 150 lines of my image (that's on hard drive).
BitmapData ^srcData = srcIm->LockBits(
Drawing::Rectangle(0, 0, iWidth, iHeigth),
ImageLockMode::ReadOnly,
pxF
);
unsigned char *srcStream = (unsigned char*)srcData->Scan0.ToPointer();
//Prepare the draw area for paint my image chunk.
BitmapData ^dstData = drawArea->LockBits(
Drawing::Rectangle(0, 0, iWidth, iHeigth),
ImageLockMode::ReadWrite,
pxF
);
unsigned char *dAhandler = (unsigned char*)dstData->Scan0.ToPointer();
//Paint the chunk. (My image's 150 first lines)
memcpy(dAhandler, srcStream, iWidth * Bpp * nLines);
//Unlock and refresh to see the image.
drawArea->UnlockBits(dstData);
this->pb->Refresh();
//Wait 1 second...
Threading::Thread::Sleep(1000);
//Unlock draw area to move the image.
dstData = drawArea->LockBits(
Drawing::Rectangle(0, 0, iWidth, iHeigth),
ImageLockMode::ReadWrite,
pxF
);
dAhandler = (unsigned char*)dstData->Scan0.ToPointer();
//First, move the image from the beggining to 150 lines below.
memcpy(&dAhandler[nLines * iWidth * Bpp], dAhandler, iWidth * nLines * Bpp);
//Paint the "hole" with black.
memset(dAhandler, 0, iWidth * Bpp * nLines);
//Unlock and display the image.
drawArea->UnlockBits(dstData);
this->pb->Refresh();
//Unlock the source image (image load from hard drive).
srcIm->UnlockBits(srcData);
}
我测试了很多方法:
1 - 我已经读过如果你使用LockBits(),你可以获得的IntPtr是像素的字节数组,一个是后一个。这意味着我无法解决内存中的位图组织等问题。
2 - 我测试了memcpy和memmove。
3 - 我已经测试过做一个简单的for循环。
没有任何作用,我不知道该怎么做。
谢谢,问候。
答案 0 :(得分:1)
我找到了一种方法,我将它发布在C#中(对于C ++ / CLI实际上是相同的) 我不知道这是否是更好的解决方案,但它确实有效。
/**
* Number of lines that will be displaced down. This match with the
* Height that the Bitmap returned by {@code getNextLines} must have.
*/
int displLines;
/**
* Destination coordinates of the image chunk that will be 'moved'
*/
Point[] displaceCoords;
/**
* Source image chunk that will me 'moved'
*/
Rectangle displaceArea;
/**
* Destination coordinates for the new lines.
*/
Point[] newLineCoords;
/**
* Dimensions of the rectangle formed by the new lines.
*/
Rectangle newLineArea;
/**
* Auxiliar buffers for paint the displaced image and the new lines.
*/
Bitmap canvas1, canvas2;
/**
* Graphics for each buffer (canvas1 and canvas2).
*/
Graphics canvas1Graphics, canvas2Grapchics;
/**
* Flag indicating which buffer have to be used in a determined time.
*/
bool useCanvas1Graphics;
/**
* Timer used to refresh the image.
*/
Timer timer;
/**
* Retrieves the next lines to be painted at the top of
* the image.
*/
abstract Bitmap getNextLines();
/**
* Initializes the parameters which will be used to displace
* the current bitmap in the PictureBox 'displLines' down.
*
*/
void InitDisplacingParameters() {
displaceArea = new Rectangle(0, 0, Width, Height - displLines);
displaceCoords = new Point[3];
displaceCoords[0].X = 0;
displaceCoords[0].Y = displLines;
displaceCoords[1].X = Width;
displaceCoords[1].Y = displLines;
displaceCoords[2].X = 0;
displaceCoords[2].Y = Height;
}
/**
* Initializes the parameters use to insert the new lines
* in the image.
*/
void InitNewLinesParameters() {
newLineCoords = new Point[3];
newLineCoords[0].X = 0;
newLineCoords[0].Y = 0;
newLineCoords[1].X = Width;
newLineCoords[1].Y = 0;
newLineCoords[2].X = 0;
newLineCoords[2].Y = displLines;
newLineArea = new Rectangle(0, 0, Width, displLines);
}
/**
* WARNING: in .NET framework version 3.0 or less, there is no possible
* to use Grapchis.DrawImage for paint in the same image that have been used to obtain
* the Graphics object.
*
* Example, this is not possible:
* {@code
* Graphics g = Graphics.fromImage(image);
* f.DrawImage(image, ....);
* // ERROR! "Grpahics" can not paint in the same image which has been generated him (Graphics).
* }
*/
void DisplaceAndPaint(Object sender, EventArgs e) {
try {
// Stop paint.
SuspendLayout();
// Obtain the proper graphics object.
Graphics g = useCanvas1Graphics ? canvas1Graphics : canvas2Grapchics;
// Displace the current image 'desplLines' down.
g.DrawImage(Image, displaceCoords, displaceArea, GraphicsUnit.Pixel);
// Get the new lines.
Bitmap bmp = getNextLines();
// Draw the new lines in the top of the image.
g.DrawImage(bmp, newLineCoords, newLineArea, GraphicsUnit.Pixel);
// Set the just painted image as the display Image.
Image = useCanvas1Graphics ? canvas1 : canvas2;
// Next time, the other canvas and graphics will be used.
useCanvas1Graphics = !useCanvas1Graphics;
// Paint all.
ResumeLayout();
//NOTE: I don't know what is a better idea, do Suspend/Resume layout or
// Refresh() at the end.
} catch(Exception) {
if (IsRunning)
Stop();
MessageBox.Show("Error in LiveView");
}
}