我在尝试使用SDL(版本2.0.3)处理SDL / OpenGL / C ++程序中的多个游戏控制器时遇到了一些问题。
我正在使用SDL_PollEvent(& m_events)循环更新事件,并使用switch(m_events.type)查找SDL_JOYBUTTONDOWN(或SDL_JOYBUTTONUP / SDL_JOYAXISMOTION / SDL_HATMOTION)事件。 我想要的是使用m_events.jbutton.which和m_events.jbutton.button(或轴和帽子的等价物)的值来更新包含我的控制器状态的数组。
我正在使用Windows 7 Pro 64bit和Code :: Blocks 13.12,但它不应该改变任何东西。
这是我的(调试)代码,我试图保留相关部分:
的main.cpp
#include "SceneOpenGL.h"
int main(int argc, char *argv[])
{
SceneOpenGL scene(/* some args for window size */);
if(!scene.initWindow())
return -1;
scene.mainLoop();
return 0;
}
SceneOpenGL.h
#ifndef SCENEOPENGL_H_INCLUDED
#define SCENEOPENGL_H_INCLUDED
#include <iostream>
#include "Input.h"
#include <SDL2/SDL.h>
class SceneOpenGL
{
public:
SceneOpenGL(/* some args for window size */);
~SceneOpenGL();
bool initWindow();
void mainLoop();
private:
SDL_Window* m_window;
SDL_Event m_event;
Input m_input;
bool m_useJoysticks;
};
#endif
SceneOpenGL.cpp
SceneOpenGL::SceneOpenGL(/* some args for window size */) :
m_window(0), m_input()
{
if(SDL_NumJoysticks())
m_useJoysticks = true;
}
bool SceneOpenGL::initWindow()
{
if(SDL_Init( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK ) == -1)
{
std::cout << "Error while initializing SDL : " << SDL_GetError() << std::endl;
SDL_Quit();
return false;
}
/*
**** Creation of SDL Window and GLContext ****
*/
return true;
}
void SceneOpenGL::mainLoop()
{
if(m_useJoysticks)
{
m_input.openJoysticks();
SDL_JoystickEventState(SDL_ENABLE);
}
while(!m_input.terminate()) // m_input.terminate() sends true when SDL receives SDL_WINDOWEVENT_CLOSE event
{
m_input.updateEvents(); // this is the other loop where I update the joystick, keyboard & mouse state
/* ...
**** moving opengl objects & render ****
*/
}
}
Input.h
#ifndef INPUT_H_INCLUDED
#define INPUT_H_INCLUDED
#include <SDL2/SDL.h>
#include <iostream>
class Input
{
public:
Input();
~Input();
void updateEvents();
bool terminate() const;
void openJoysticks();
private:
SDL_Event m_events;
int m_numJoysticks;
SDL_Joysticks* m_joysticks[4]; // Array containing the first 4 joysicks
bool m_terminate; // used for ending program
};
Input.cpp
#include "Input.h"
Input::Input() :
m_numJoysticks(0), m_terminate(false)
{}
Input::~Input()
{
for(int i(0); i < SDL_NumJoysticks(); i++)
SDL_JoystickClose(m_joysticks[i]); // Closes joysticks before exiting
}
void Input::openJoysticks()
{
m_numJoysticks = SDL_NumJoysticks; // Counts the connected joysticks
if(m_numJoysticks > 4)
m_numJoysticks = 4; // Sets maximum joysticks to 4
for(int i(0); i < m_numJoysticks; i++)
{
m_joysticks[i] = SDL_JoystickOpen(0) // Open existing joysticks
std::cout << "Joystick #" << i << " OK" << std::endl;
}
}
void Input::updateEvents()
{
while(SDL_PollEvent(&m_events))
{
switch(m_events.type)
{
/* ... Keyboard and mouse events, no problem there */
case SDL_JOYBUTTONDOWN:
std::cout << "JOYBUTTONDOWN" << std::endl;
std::cout << "type : " << m_events.jbutton.type << std::endl;
std::cout << "which : " << m_events.jbutton.which << std::endl;
std::cout << "button : " << m_events.jbutton.button << std::endl;
std::cout << "state : " << m_events.jbutton.state << std:: endl << std::endl;
break;
/* ... Same thing for SDL_JOYBUTTONUP, SDL_JOYAXISMOTION, SDL_JOYHATMOTION */
case SDL_WINDOWEVENT:
if(m_events.window.event == SDL_WINDOWEVENT_CLOSE)
m_terminate = true; // end program
break;
default:
break;
}
}
}
bool Input::terminate() const
{
return m_terminate;
}
所以这是我在x360控制器上按A,B,X,Y时的控制台输出(=按钮0,1,2和3):
Joystick #0 OK
JOYBUTTONDOWN
type : 1539
which : 65536
button : §
state : Ý
JOYBUTTONDOWN
type : 1539
which : 1996554496
button :
state :
JOYBUTTONDOWN
type : 1539
which : 1996554752
button :
state :
JOYBUTTONDOWN
type : 1539
which : 1996555008
button :
state :
Process returned 0 (0x0) execution time : 7.437 s
Press any key to continue.
你可以看到它看起来不太好。我甚至有时会为相同的输入获得不同的值(就像这里按下第一个按钮),但我注意到“which”值之间的差异是256,所以它不是完全随机的。如果我重新启动程序或按两次相同的按钮,则值大致相同。 好吧,似乎“event.jbutton.which”包含按钮索引的信息(应该是Uint8)
我不知道我做错了还是SDL2中的错误。
答案 0 :(得分:1)
您的数字似乎是各种标志字段的按位OR,可能带有值字段。
用十六进制检查它们会使这一点显而易见:
1996554752 = 0x77010200
1996554496 = 0x77010100
1996555008 = 0x77010300
看起来您的“按钮编号”可能位于第15-8位,即值2,1,3
这几乎肯定包含在相应的文档中